edeba
Well-Known Member
Inno mentions balancing issues so often, but to be clear, you absolutely can not adopt a goods based strategy and compete with a military based strategy. The cost of goods for the higher provinces to cater is so high and the increased goods from the aureate is utterly measly in comparison to the power of extra attack or military boost. I went for aureate because I decided I wanted to just be able to cater, but you essentially end up with one collection because unless you set a timer, you miss the second collection. I get 2634 from a marble without a polish and 3504 with a polish. So even though it boasts 300% increase, because it is on the base goods collection amount it is only giving 33% more goods and I seriously only get one collection about 90% of the time. So that works out to about one day collection for one manu if you have about 15-18 manus (3 boosted collections = one collection so assuming 5-6 collections in a day it is the equivalent of one day of collection for 1-2 manus for most people). It is utterly marginal in extra help and if you are lucky enough to have enough pet food to use daily, well, it is like having one extra manu, but I don't get that many at all.
So using daily is going to give you maybe 6% more goods, The need for goods increases so drastically through the tournament that's only going to get you a few extra provinces. 50% more attack is going drastically improve your ability to win through 3 levels of all provinces.
The more I look at it the more I think the 300% increased goods was supposed to be on the actual collection amount, not the base amount. That is the only way the goods strategy could even compare to the military strategy.
We haven't seen any of those manu boost things that showed up for a while that changed the collection time from 3 hours to 1 hour and that was seriously a 200% increase in collection ability and we got these things for a day, and they compounded with using MM, and aureate does not. So the boost with the MM compounding was massive, and it gave the potential in the range of 400% increase, or like 4 free days of collection when also boosted with MM and that is in the range of 60-70 times more goods in day compared to using a pet food daily.
I used up all of the extra goods from one of those things in just 2-3 tournaments because the cost of catering is so high for strong tournament playing.
There is no higher authority for considering balancing issues in the game development and repeating that this is the purpose of the development team doesn't make it true and going on with this nonsense means either it is a lie or they don't actually understand what they are doing because there isn't balance and you can not work to develop a strong game with a chosen strategy. It is only military strategy that makes a strong game.
So using daily is going to give you maybe 6% more goods, The need for goods increases so drastically through the tournament that's only going to get you a few extra provinces. 50% more attack is going drastically improve your ability to win through 3 levels of all provinces.
The more I look at it the more I think the 300% increased goods was supposed to be on the actual collection amount, not the base amount. That is the only way the goods strategy could even compare to the military strategy.
We haven't seen any of those manu boost things that showed up for a while that changed the collection time from 3 hours to 1 hour and that was seriously a 200% increase in collection ability and we got these things for a day, and they compounded with using MM, and aureate does not. So the boost with the MM compounding was massive, and it gave the potential in the range of 400% increase, or like 4 free days of collection when also boosted with MM and that is in the range of 60-70 times more goods in day compared to using a pet food daily.
I used up all of the extra goods from one of those things in just 2-3 tournaments because the cost of catering is so high for strong tournament playing.
There is no higher authority for considering balancing issues in the game development and repeating that this is the purpose of the development team doesn't make it true and going on with this nonsense means either it is a lie or they don't actually understand what they are doing because there isn't balance and you can not work to develop a strong game with a chosen strategy. It is only military strategy that makes a strong game.