PaNonymeB
Well-Known Member
Idea : Currently, when we start a fight the units appear in a battleground with some obstacles and then fight on this battleground. I'd purpose to get rid of these battleground obstacles and make all fights happen in the same obstacle-free battleground.
Edit 09/10 : The idea would be to rebalance the placement of obstacles. For example, there should never be an obstacle in front of a starting position (this creates situations where units can't move on round 1), and there should never be a wall that separates two parts of the map with only one path between (this favors ranged units way too much)
Pros :
Edit 09/10 : The idea would be to rebalance the placement of obstacles. For example, there should never be an obstacle in front of a starting position (this creates situations where units can't move on round 1), and there should never be a wall that separates two parts of the map with only one path between (this favors ranged units way too much)
Pros :
- Reduces randomness of difficulty of fights created by these obstacles
- Avoids the frustration of losing a fight that should have been won just because our units were actually stuck behind a wall ; make autofight results more predictable
- Reduces the gap between ranged units that ignore the obstacles when shooting and melee units that can be stuck behind a wall
- Reduces the gap between app players that possibly don't even know about this battleground and these obstacles and browser players than can do manual fighting and possibly then choose to cater if the obstacles are blocking our troops
- Requires a proper rebalancing work => takes development time
- It's hard to trust Inno for rebalancing of anything without nerfing it these days.
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