CrazyWizard
Well-Known Member
Hmm someone else told the same last week under firefox, there are no issues on chromium browsers, at least I havent seen or heared about it.
Each time you try to login under flash you get a popup to switch to HTML5@Marindor What happens if we don't switch to HTML5 on till december 31, will we be locked out of the game?
My problem with HTML5 ist the delay in time. very often I reopen a tab, time is still the same as it was I left this tab. Then time is accelarated, but it takes often more than a minute to get the right time. And very often spending books from the booktable above, there is a pop up which says, I dont have enough books to spend. But they are already shown in the booktable.
So I have to relog the game to get all stuffs right in time.
I dont like that.
Maybe it makes sense für Inno, but it doesnt make sense for me, because I am switching into the tab, there seems to be 1 1/2 h left to next collection, and then it is counting down to "actual" time. And this countdown takes sometimes about 2 minutes and is only working as long as I am in this tab. So it is a wrong information (lasting time to collect next production i.e.) and also a wasting of time of waiting. I really do not know at this moment, if it makes sense to wait, cause I do not know, if there is a remaining time to collect or the collection is overdue.when you go to another tab, the game is paused.
There is no reason for innogame to pay for data if you do not use it.
HTML offered the makers a option to reduce costs by toggeling the "pause" option once you are not active using the tab on which the game is running.
So this is working as intended.
You might not like it, but it makes total sense.
HTML5 has more memory leakage making it slower and slower as you play, this was extremly prominent in the tournaments where you needed to reset your browser every 5 or so provinces (5*6*4=120 battles)
It became so slow that closing the browser, opening a new one, loading the game again gave so much time advantage it was actually worth it.
The problem has been known for ages as far as the browser version is concerned. About a year ago we run very extensive comparison tests on our live servers and we managed to figure out what the problem was. @CrazyWizard is right about memory leaks making the game slower and slower as you progress through tournament provinces, but only relatively small group of very advanced players was/is able to reproduce it.As to tournament issue, I do a lot of tournaments here and I do not find any issue with HTML, maybe if you have a serious issue with this it might be an idea to do a bug report and let our excellent team look into the issue for you and see if it is HTML related or maybe your system
The point is, you can have a chapter XVII city (with, let's say, 500 provinces) and no performance issues whatsoever, but you will have massive tournament performance issues in a chapter XIII city with 700 provinces. That's why many players can not reproduce the problem.As to tournament issue, I do a lot of tournaments here and I do not find any issue with HTML