DeletedUser1657
Guest
While there is a version of this idea in the archives it was suggested by Marindor to post again with a concise concept that could be forwarded.
Thank you to all those who have contributed to the idea.
Idea
That we have a fellowship building, ("Monument") that we can collective build and level as a fellowship. Each level of the monument would provide benefits to all fellowship members and would require large participation
Size
Building size would be 2 x 2. A challenge here is finding the right size for the power of the monument for the era of the player. Technology may be needed to adjust building size and restrict level for different eras to keep balance of bonuses, size and eras.
Leveling
To level the building a fellowship would need to achieve a set level of cooperation points (similar to research for wonders). The cooperation points are obtained by clicking on another members monument with a 23hr timer so only 1 click per person per day is possible. This keep a balance between fellowships of varying sizes and eras. Smaller fellowships can still obtain the cooperation points but just take a slightly longer time frame to achieve.
Once the cooperation points are obtained the player can then spend an upgrade cost to move to the next level. This would mean there is a max level for the monument possible in a town but players may have varying levels of monuments (could this be an issue?). With a max level of a monument this information should be visible on fellowship information screens similar to fellowship level.
Rewards
To allow for 2 rewards. The first is a static culture bonus which increases as the monument levels. Culture is fairly universal and would give a set value for the space the monument occupies.
The second reward would be based on player choice between 4 options under a rewards tab for the monument. The 4 rewards would be the same for all players depending on the level of the monument. A player could change their choice no more than once a week (could be month), a timer would be activated the moment they change their benefit, after confirming their choice. The reason for the timer is to prevent potential abuse of chopping and changing benefits several times a day based on what a person is doing.
Some ideas on rewards for the second benefit options are:
A person who had a monument but no fellowship would have no benefits and should be able to delete the monument.
A person moving between fellowship would have a certain amount of gain/loss to the rewards they were experiencing in the first fellowship. One idea is in joining a new fellowship they have a small delay in their monuments level catching up to the fellowships monument level. Perhaps they just spend time re-upgrading and paying the costs for each upgrade.
Customisation
For a bit of customisation the 4 different bonuses of the monument could have a slightly different look in the town.
Reasons for suggestion
There is very limited options for fellowships to do things together - Trading, visits, chat and tournaments (which many feel are combat focused). This would provide another benefit to fellowships, encourage building and cooperation.
Downsides
This is a major project so lots of time to do.
Thank you to all those who have contributed to the idea.
Idea
That we have a fellowship building, ("Monument") that we can collective build and level as a fellowship. Each level of the monument would provide benefits to all fellowship members and would require large participation
Size
Building size would be 2 x 2. A challenge here is finding the right size for the power of the monument for the era of the player. Technology may be needed to adjust building size and restrict level for different eras to keep balance of bonuses, size and eras.
Leveling
To level the building a fellowship would need to achieve a set level of cooperation points (similar to research for wonders). The cooperation points are obtained by clicking on another members monument with a 23hr timer so only 1 click per person per day is possible. This keep a balance between fellowships of varying sizes and eras. Smaller fellowships can still obtain the cooperation points but just take a slightly longer time frame to achieve.
Once the cooperation points are obtained the player can then spend an upgrade cost to move to the next level. This would mean there is a max level for the monument possible in a town but players may have varying levels of monuments (could this be an issue?). With a max level of a monument this information should be visible on fellowship information screens similar to fellowship level.
Rewards
To allow for 2 rewards. The first is a static culture bonus which increases as the monument levels. Culture is fairly universal and would give a set value for the space the monument occupies.
The second reward would be based on player choice between 4 options under a rewards tab for the monument. The 4 rewards would be the same for all players depending on the level of the monument. A player could change their choice no more than once a week (could be month), a timer would be activated the moment they change their benefit, after confirming their choice. The reason for the timer is to prevent potential abuse of chopping and changing benefits several times a day based on what a person is doing.
Some ideas on rewards for the second benefit options are:
- Bonus to build times
- Bonus to troop(s)
- Bonus to mana generation
- Mana bonus when visiting people
- Production boosts
- Bonus to spell production
- Trading bonuses
- Increased visitation bonuses
- Place to break runes
- Culture and/or culture bonuses
- Orcs
A person who had a monument but no fellowship would have no benefits and should be able to delete the monument.
A person moving between fellowship would have a certain amount of gain/loss to the rewards they were experiencing in the first fellowship. One idea is in joining a new fellowship they have a small delay in their monuments level catching up to the fellowships monument level. Perhaps they just spend time re-upgrading and paying the costs for each upgrade.
Customisation
For a bit of customisation the 4 different bonuses of the monument could have a slightly different look in the town.
Reasons for suggestion
There is very limited options for fellowships to do things together - Trading, visits, chat and tournaments (which many feel are combat focused). This would provide another benefit to fellowships, encourage building and cooperation.
Downsides
This is a major project so lots of time to do.
- Issues of space balance for towns and the power of the benefit for the era and size of a town.
- Have an impact on fellowships - Larger fellowships able to achieve more bonuses faster. While this is a natural thing players can react negatively to it.
- Handling of players moving in and out of fellowships in terms of gaining and losing rewards. If a fellowship disbands the resource are all lost, would place an emphasis in keeping fellowships alive
- Rewards would have to be balanced to be fair to players in a variety of eras and varying fellowships.
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