"Jumping" waypoints are those who are unlocked. If some of them are not your objectives, then how can developers predict your goals? Solution : communication between fellows.
It is 100 across the board. I personally like that because I can use the otherwise useless wholesaler if needed.Just wondering; is the amount of planks, silk and elixer (for Witch Hat, Magic Potion and Wand) depending on your chapter or is it 100 for everyone?
Also, from what I've read I am guessing that -unless something drastically changes before going live- I will advise my FA to only do 1 path per round (green, green, orange?). We are in the top 30 FA's of our world but only 18 out of 25 players have indicated they will be able to actively help out in the upcoming Adventure.
Let me check my crystal ball for a response to this.....
Previously, the unlocked waypoints did not jump. It required a tiny bit of thinking "which path?" before clicking. Now, if a player is distracted at all when opening the map, it is easier to click the first jumping waypoint that is visible."Jumping" waypoints are those who are unlocked. If some of them are not your objectives, then how can developers predict your goals? Solution : communication between fellows.
https://media.tenor.com/images/89d27147a68e9c7090feaf65ac2824d3/tenor.gifUhhhh, shouldn't beta be used to test something out, tweak it, test it again, then deliver a good product (event) to the general public (live servers)?
Did ya'll do all 3 paths on both stages? Inquiring minds want to know.Woohoo! We finished stage 2!
2/3 stages, that means we must be 66% of the way done, right?
225 badges down, 485 more to go with 19h left easy-peasy...
BTW with 19h left, only the top 20 FS have enough points to have finished all 3 routes.
Being in the top 50 with zero chance of finishing stage 3 doesn't seem right to me......
Pffft. We barely did 1 path per stage. I'm looking forward to trying zero paths per stage on Live, should be pretty easy.Did ya'll do all 3 paths on both stages? Inquiring minds want to know.