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FA Lock in Fellowship Adventures waypoint

Are you in favor of this idea?


  • Total voters
    64
  • Poll closed .

DeletedUser724

Guest
Summary
Give Mages the option to lock FA Waypoints for contributions to prevent badges being "wasted".

Description
I have meet this features in game world and beta world
player do not follow fellowship direction to dump badge into waypoints which is not agree or discussed ahead
the problem may , sometimes, lead in-complete map due to mis-place badge in wrong waypoint

the problems are:
(A) player do not check message
(B) player do not read chat
(C) player has no time
(D) LANGUAGE BARRIER that lead to the above issue

Currently, end-prize of each map cannot only be unlocked by fellowship's key person (like archmage, mage, ambassador)

I would suggest to extend this feature to allow
Fellowship key person able to LOCK and UNLOCK waypoint

e.g. When FA start, all waypoints in each Map are locked
no one is allow
when 1 of fellowship key persons arrive, he can do something
like unlock all waypoints in blue route in map 1, this give all members notice fellowship direction ( do blue route only )
or
unlock all waypoints in Map 3.......in later stage, find fellowship cannot do some waypoints, then LOCK those waypoints

This arrangement will turn Fellowship instruction/direction on fellowship adventures become a clear/precise graphic instruction/direction
and avoid any mis-place badges

This is important to those small fellowship as they can place their badge more precsiely

Motivation
It avoids badges being wasted and players progressing in a different route than the Mages intended.

Possible downsides
It limits the choices of individual players and forces them to take the route the Mages want. It could also mean less FS interaction and making the FA feel less like a team achievement, and more like just following 1 pre-set path without the need to discuss together.
 
Last edited by a moderator:

Brummbaer

Well-Known Member
Plus 1 from my side

A helpful idea to manage a FA more efficient according to the described problems:)
 

DeletedUser2236

Guest
while i like the general principle i can see things that would annoy me with it.
1 sometimes when i come on all the badges ive produced have been placed and so i cant place any, this can reoccur several times through the day, with your system i would then not be able to place on a another point to get the prizes.
2 sometimes all the waypoints on one path have been finished while im asleep and so would not be able to place
3 what if all the important people are away, you cant then place anything.
 

Burger Meister Meister

Well-Known Member
This idea has some merit but the biggest disadvantage is that you need to wait for someone to unlock a waypoint. What happens if they are not active or are in a different time zone. My FS covers multiple timezones from Canada and the US all the way to Australia.

My personal opinion is that the FS should be communicating better but if you really think this idea is necessary then the only way that I would support it is if as @MaGorr mentioned that the default state was everything OPEN and you have the OPTION of locking waypoints so that you can still play it the same way as you do today without affecting too many people that like it the way it is.

Just my 2 cents...
 

UlyssesBlue

Well-Known Member
My preference would just be to have the ability to flag or highlight certain waypoints, so there's a clear visual indication to the rest of the fellowship what path/waypoints are a priority, without having the rest of the waypoints excluded or locked. Then it becomes a pure communication tool, without any of the limitations of the existing ones.
 

TomatoeHu

Well-Known Member
Yes!! All spots should be unlocked and ALL of them OPEN to badges from the get-go. Why cant we fill the whole bloody path out of order, if it takes all the badges to finish one path before the flag unlocks?!?!

Anyways +1 to locking or unlocking ability of way points. The strategy of that ability used by each fellowship group will differ and will add a new layer of communication and skill to a fast becoming, monotonous ascent to the flag.....
 

Deleted User - 79535

Guest
In one of my fellowships we had a very effective way of managing what route was being used. We changed the color of the fellowship flag to match the current route. I think other solution are either a lot of programming for little benefit or a discouragement from participating in the FA or both.
 

Enevhar Aldarion

Well-Known Member
I think this is a good idea for any fellowship that does not have the members or the time to complete all three paths on each stage. This gives those fellowships a better chance to complete at least one path on each stage and get all three sets of prizes. For fellowships that normally finish all three paths before completing a stage, then this is not for them and can be ignored if implemented.
 

Pauly7

Well-Known Member
It would make things a lot less frustrating, but I doubt the idea is going to gain any traction now because it is against one of the main principles of FAs, as far as the devs see it, i.e. needing to communicate to succeed.

This is something that has been asked for ever since the first Fellowship Adventure.
 

Enevhar Aldarion

Well-Known Member
It would make things a lot less frustrating, but I doubt the idea is going to gain any traction now because it is against one of the main principles of FAs, as far as the devs see it, i.e. needing to communicate to succeed.

This is something that has been asked for ever since the first Fellowship Adventure.

That is the thing though. A large fellowship that mainly cares about just finishing at least one path on each stage and getting all three sets of prizes does not need a lot of communication. Communication and planning are for the little fellowships and the hardcore fellowships trying for the top spot.
 
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