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Battle extra use of the spectral stone in the spire

Bor de Wolf 1965

Well-Known Member
At this moment you can only use 1 spectral stone during the negotiation part in the spire to get 1 item right.
Some players keep getting those stones for they don't play the mastermind game.
To make these stones useful for them as well there was a suggestion on an other topic.

On the first floor you can't use any spectral stones except for the Door Boss at the end.
At the second and the third floor you can use only 1 stone at the normal ghost fights and you have 6 troops to fight with instead of the normal 5, for both rounds.
A Floor Door Boss or the End Boss will use 2 stones for only 1 extra troop that last for 3 rounds.

pro:
Players will use those stones more often and will use more soldiers in the spire.
The fights will become easier due to 6 against 5 for the first and the second or even third round.

Con:
Players can loose more soldiers if they play it wrong and the spire might become to easy but at the prize of 1 or 2 spectral stones
 

Prueba2

Well-Known Member
As much as I like the intention of this idea (make everything worthy for every player and their style of playing), does this mean we will also request that all military expiring buildings to grant an usable additional effect for us, all-catering-non-fighting players?
 
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