Apparently, I’m obliged to give feedback on Elvenar Mobile even though I don’t use Mobile and never will. It turns out that the updates on Mobile seem to have a direct effect on our browser game. This is for instance the case with NH. After this was implemented on Mobile, it turns out that you can give NH on buildings that are still under construction. Great news for players who have many inactive neighbors with their Main Hall indefinitely under construction.
If this new way of giving NH is going to be implemented in the browser game, I would certainly like to see the option to block certain NH options. I don’t want NH on Main Hall and I don’t like it that it comes first in the NH options, and that culture comes last.
When it comes to Cultural Buildings, the building you can boost seems to be predetermined.
Is this based on the max value a Cultural Building gives? If so, that would be great, but what happens with combi-buildings (pop/cul)?
If it is not based on the max cultural values, this is going to create a lot of frustration.
On a different note, the new way of giving NH will certainly make the process go a lot faster and less frustrating because the larger cities don’t want to load properly.
But it will also make it a bit less social. I sort of like to visit my active neighbors and take a look around in there cities. Watch their progress and enjoy their creativity in solving certain space problems. And welcoming them back in the game, when they were away for a while. Off course I can still visit them, at least I hope so, but it will be no longer in my daily routine. I think it will therefore be harder to keep track.