DeletedUser1681
Guest
The market...
I'm not sure how the trading went (how easy it was to trade sentient goods) for those who have finished the Elementals chapter by now. My worry is the next wave and the one after that etc.
In my local server I belong to the next wave, I'm about 2/3 through the Elementals and I'm having trouble. I'm not saying it should be easy, there's always lack of some of the "original" resources as well. But when players who have finished the chapter talk about having shut down all (sentient) production, some are talking about if there's any sense of keeping those upgraded factories at all...ummm . I get it, no benefit in trading with goods for them but if the end result is that after a days of resultless attempts at trading with sentients goods players who have started the chapter later end up trading with wholesaler to advance in game - I think there's a chink in the game design.
Also many are guessing that next chapter you might need som tier 2 factories producing sentient goods (or whatever those might be called) and that would just be a repeat of those complications. Ofc players might just hop fellowships to find one that can help, but if you are the first in your fellowship to reach the Elementals and then just ditch the rest (who might have helped you with the "original" trades)... doesn't feel too good.
And now to the point - motivation to keep production of tier 1 sentient goods (and if there are tier 2 and 3 coming later).
If you think of the "original" resources there's always some incentive to trade, like negotiating provinces and tournaments, but there's no such thing with sentient goods - there should be. Maybe there should be a point in game where you must have a certain amount of sentient goods to acchieve things, a bit like orcs - it's probably not a very popular idea but still. Another option is that come next guest race the quests in that chapter would also require some of the 1st tier sentients (and later others etc). Third option might be that there would be sidequests completed with sentient goods maybe rewarding a couple of diamonds or spells or instants.
Basically it would be very reassuring to hear that there's a plan to keep players trading with these newly introduced goods, otherwise it's gonna be a real player killer especially in smaller servers. IMHO.
I'm not sure how the trading went (how easy it was to trade sentient goods) for those who have finished the Elementals chapter by now. My worry is the next wave and the one after that etc.
In my local server I belong to the next wave, I'm about 2/3 through the Elementals and I'm having trouble. I'm not saying it should be easy, there's always lack of some of the "original" resources as well. But when players who have finished the chapter talk about having shut down all (sentient) production, some are talking about if there's any sense of keeping those upgraded factories at all...ummm . I get it, no benefit in trading with goods for them but if the end result is that after a days of resultless attempts at trading with sentients goods players who have started the chapter later end up trading with wholesaler to advance in game - I think there's a chink in the game design.
Also many are guessing that next chapter you might need som tier 2 factories producing sentient goods (or whatever those might be called) and that would just be a repeat of those complications. Ofc players might just hop fellowships to find one that can help, but if you are the first in your fellowship to reach the Elementals and then just ditch the rest (who might have helped you with the "original" trades)... doesn't feel too good.
And now to the point - motivation to keep production of tier 1 sentient goods (and if there are tier 2 and 3 coming later).
If you think of the "original" resources there's always some incentive to trade, like negotiating provinces and tournaments, but there's no such thing with sentient goods - there should be. Maybe there should be a point in game where you must have a certain amount of sentient goods to acchieve things, a bit like orcs - it's probably not a very popular idea but still. Another option is that come next guest race the quests in that chapter would also require some of the 1st tier sentients (and later others etc). Third option might be that there would be sidequests completed with sentient goods maybe rewarding a couple of diamonds or spells or instants.
Basically it would be very reassuring to hear that there's a plan to keep players trading with these newly introduced goods, otherwise it's gonna be a real player killer especially in smaller servers. IMHO.