SoggyShorts
Well-Known Member
Crazy talk!@SoggyShorts or even better, allow SS techs to actually provide some benefit in tournaments rather than only being a penalty.
Crazy talk!@SoggyShorts or even better, allow SS techs to actually provide some benefit in tournaments rather than only being a penalty.
By the time you reach the end of chapter 12 your tournament costs/troop losses will increase by 5.3%my squad size is 2346 now
Not at all,Why they a have Armory upgrades but not a Barracks upgrade is just stange.
Of course - you can see stats at http://www.elvenarchitect.com/buildings/details/r_humans_premium_residential/I sure hope Magic Residences and Workshops will still be upgradeable in E#lementals
They have been referred to as "permanent resources", so I don't think they are going away.Does anyone know if they will be phasing out the need for Orc's as far as building or negotiations in or after this chapter?
What are the chances that Inno wants to stop making money?I sure hope Magic Residences and Workshops will still be upgradeable in E#lementals
I'm not 100% sure, but I believe it is. I'll have to check next SS tech. It should be pretty simple to figure out if it is linear, just check the costs in a couple of tournament provinces, and then unlock the tech and compare. They prices and squad size do change even for tourney provinces already opened. @Dony has looked into it quite a bit I think, he might know for sure.Do squad researches have a linear effect on tournament costs or how does that interaction work?
Not at all,
Elementals = armory
Halflings = barracks
S&D = armory
I would guess that chapter 13 will be barracks, no armory.
I'm not 100% sure, but I believe it is. I'll have to check next SS tech. It should be pretty simple to figure out if it is linear, just check the costs in a couple of tournament provinces, and then unlock the tech and compare. They prices and squad size do change even for tourney provinces already opened. @Dony has looked into it quite a bit I think, he might know for sure.
I don't have a city that will be unlocking an SS tech anytime soon, so if anyone would like to share their numbers, I can crunch em for you.
The more detail the better.
- Squad size before tech
- Cost of each goods type in a tournament province before tech
- Squad size after tech
- Cost of each goods type in the same tournament province after tech
@Mykan Catering cost is the thing I'm wondering about though. The effect of SS researches for fighting is easy to see as you've pointed out, but what I'm wondering is whether it has an equal or a different effect on catering costs. For example, in province 20, you fight with 100% of your normal SS. If you unlock SS tech #39 and add 117 troops to your SS, is that also going to increase catering costs by 117 troops' worth of resources? That's what I'm wondering if anyone knows the answer to, since while fighting with smaller overall squads in a tournament is an easily-observed benefit, there are still some rounds where you're essentially 'forced' to cater* so those costs are definitely relevant as well.
*I'm forced anyway, but perhaps there are some serious battlemasters out there who are capable of clearing their tournaments through rounds 5 and 6 without ever needing to cater. I'm not one of them!
dont forget that you have 4 more levels for your T1 boost manufactory to upgrade aswell, with increased size of building you can produce more with less of themI don't think that with less regular t1-factories I will be able to cater much
dont forget that you have 4 more levels for your T1 boost manufactory to upgrade aswell, with increased size of building you can produce more with less of them
and this is exactly the goal for whole game, we will end up reducing number of residences, workshops and manufactories and still have higher numbers
And and FS Adventure that will also cost a lot of T1 goods