DeletedUser
Guest
I think I need to clear my cache, haven't seen that one yet.
I wonder if they also are going to redo the portraits also ?
I think I need to clear my cache, haven't seen that one yet.
Thanks for that, much appreciated.ive taken the time to put it in a spreadsheet.
feel free to compare the relic rewards yourselves:
View attachment 2330
Well, how about the most obvious and easiest to implement solution: Simply have two progress bards instead of one. One bar for the total progress (needed to unlock all chests) and one for the current chest progress (needed to unlock the current chest). The second bar will reset with each chest, while the total bar will reset only at the begining of a tournament.Why can't the points be cumulative instead of resetting? Many people have been misled by this until they realize it resets and then they have to calculate the true points for each level manually.
Because the progress bar would look terrible in that case. For the first few chests the progress bar would just fill a little bit while the later chests would fill it very quick. Game Design wise nothing is against changing it. It just needs a new UI then because the progress bar would not work. Suggestions for improvements are welcome, as always.
The ease for which spells can be obtained devalues the Magic Academy significantly along with reduced relics to fuel it. My MA sits idle a lot of the time which isn't a great use for it, even Timon said to delete inactive buildings for space in the recent Q&A. Are there plans to add value back to the MA or make it so we can delete it?
We are currently thinking about a new kind of inventory/spell system that includes the use of the Magic Academy. More news will follow when the plans are more concrete.
Why exactly are the current prizes broken or "mediocre"? Players have said repeatedly that these "mediocre" prizes are more valuable to them and I am sure someone pointed out even the diamond prices reflect this. Will the need for KP for wonders devalue in that future update? As I don't see players value on KP lessening as long as the KP needs remain so high. It would be greatly appreciated if these reasons where explained a little more and the value of rewards.
As said earlier this week in response to your feedback: when we implemented those rewards we did it because we didn’t have the technical possibilities to give the rewards we wanted to give in the first place. Instead of postponing the whole tournament feature until about now (when we would be able to give the rewards we actually wanted to give), we decided to use the rewards that we used and gave them in high amounts, which harms the game now. Although it might not feel like it as a player, players get too much for their effort.
We know that players are used to the old tournament rewards. As usual sometimes we have to take stuff away to make the game ready for the future. Now we are able to use the rewards we wanted to give out and we do so.
- “x percent of working population” instead of fixed number of population
- “x percent of required culture” instead of fix number of culture.
- “x percent of current squad size” instead of fix number of BLM units
- And a few more.
I think there's room for a progress bar that is more logarithmic in appearanceWhy can't the points be cumulative instead of resetting? Many people have been misled by this until they realize it resets and then they have to calculate the true points for each level manually.
Because the progress bar would look terrible in that case. For the first few chests the progress bar would just fill a little bit while the later chests would fill it very quick. Game Design wise nothing is against changing it. It just needs a new UI then because the progress bar would not work. Suggestions for improvements are welcome, as always.
Also, costs don’t “explode” as much as they did before – the costs increase way more gradually now. So especially the later levels are relatively cheaper.
they meant negotiation costs, which will not be 100k+ per good per fightWhat do you define as later level? because province 15 is pretty much unobtainable for most players now.
Ive taken the liberty to put the amounts of units used per province in a sheet, i assume the losses stay the same.
i never see a tipping point where the new tournament becomes cheaper then the old one.
If you did 15 provinces before (score 45k in old, a score you never saw) you can now only do 11 provinces with same losses.
Maybe the new wonders will give us a big fighting overweight, but somehow i doubt the combat wonders will become even better then they are now.
View attachment 2348
indeed they wont be, and to be honest, im doubting to trash all my unit production and just go for goodds productions.they meant negotiation costs, which will not be 100k+ per good per fight
The overlong neck, the inane smirk, the pillowy breasts, the garment that cannot possibly stay up, the uneven hips, the stubby little hands - please take her away. A thrilling landscape with some more buildings we'll never get and a few classy dragons, birds and trees would be thousands of times better.
Additionally, the "loading screen tips" are now very hard to read. They need a plain opaque background, not this semi-transparent-over-filligree jazz.
Dear Humans and Elves,
The "Did you know" block should get a darker background - Letters are too hard to read.
Thank you, done!
you have some errors there
you have some errors there
round 2 from province 10+ all rewards are the same which means KP in every round
round 5 is 6 KP in every round
also i dont remmeber so many broken shards after 10+ provinces apart from round 6