I do believe so but you may struggle to get many others to admit it
I agree that the old rewards were a litte too good for the early provinces. Or rather, the rewards were incorrectly ordered - we were getting high rewards in the early provinces and lower rewards the further away we got, while at the samer time the cost was rising. Instead the costs and rewards in the early provinces should have been low, and the further away you got from town the more both costs and rewards should have increased.
Unfortunately, the current costs are too high and the current rewards too low.
Thats exactly what happened to the bud sorceress as well, double nerf: in range and debuff, and now they are hardly used anymore, blossom mages are much better.
Not just the Blossom Mage, but the Banshee too. Comparison (from my town on Beta):
Sorceress II:
80 units per squad
Size: 4
Damage: 4224-6336
HP: 14800
Initiative: 14
Vs Heavy Ranged: +70%/-50%
Vs Heavy Melee: +60%/-60%
Skill: Broken Valor (-50% Enemy Attack for 2 rounds)
Banshee I:
107 units per squad
Size: 3
Damage: 4879-7319
HP: 14124
Initiative: 15
Vs Heavy Ranged: +70%/-80%
Vs Heavy Melee: +10%/-70%
Skill: Silver Scream (-50% Enemy Defense for 1 round)
Range and movement are the same for both.
So the Banshee has better Initiative, better damage, slightly less HP, slightly better bonuses versus Heavy Ranged, worse attack bonus but beter defense bonus versus Heavy Melee, and a skill that decreases enemy defense (which I consider better than decreasing enemy attack). Why, exactly, would I want to use the Sorceress instead of the Banshee? And remember: This is the upgraded Sorceress versus the basic Banshee, NOT the basic Sorceress versus the basic Banshee.