But I do have a question: why exactly are these trades bad? From a balancing perspective they are perfectly balanced and acceptable
Muf-muf, I spent a lot of time explaining exactly why those trades are bad. What wasn't clear? Those trades are terribly unbalanced in the amount of resources of
space it takes to make the goods and the corresponding houses and culture I didn't even mention.
You try it. You make a god account and have six level 15 gems factories. Then try to build all the planks factories you need and all the houses you need to get the workers for those factories and all the culture you need as well and you will find that you need more space for the planks factories than you need for the gems factories. Try it. In an average sized city it isn't that hard to have 6 gems factories going in a 3 hour stretch. So now try to produce 150,000 planks in a 3 hour period so you can make the fair and equal trades.
You can change the numbers of gems factories you have, that isn't important. You can have one gems factory that takes 20 spaces and the corresponding planks factories you need to produce the proper number of planks for an even trade takes you 175 spaces plus additional space for houses and more for culture.
And sure, people will take the trades for the newbies. I can give them what they need without trading. I can always help them.
You miss my point elderflower. It is about the possibility of making all those trades. It isn't possible
economically as a long term viable plan. Not taking the economic limits of space that we have into account. Basically, the devs are forcing the entire Elvenar world into behaving "unscrupulously" with the new wholesaler.
I need an additional 175 spaces for more planks factories to make enough planks in the same space the gems factory takes up. Plus, I need more houses and more culture if I wanted to build them too.
The laws of economics are hard and fast. We have limits on production SPACE. One thing takes hundreds of spaces to produce while trading for another that takes tens of spaces to produce. You cannot consistently force the world into trading things that take uneven amounts of space to produce. It will lead to shortages.
Can someone explain this better?
Lest anyone think this is only a problem between tier one and tier three, it holds true for all the tiers, I just picked tier one and tier three to illustrate.