Thank you for pointing that out, fixed it.Well, first issue is that the Discussion link in the release notes points to the wrong thread - discussion for 0.26
Our Wiki editorial team is working on updating it, it's just a matter of time. We apologize for the inconvenience.Next issue ... Still no update to the Wiki for Dwarven Ancient Wonders
Yes it is, we are no longer able to reproduce that issue.Is this fix related to the negotiation issue ? (I don't think it ever occured when fighting or auto-fighting, only on negotiating ?) :
Fixed an issue where the world map could get stuck after solving an encounter
These small cultural buildings are just an addition of the game, not necessities. They nicely complement the already existing-non premium buildings.The new Cultural buildings are all Diamonds-only ?
Please open a support ticket about this issue so we can investigate what happened there.Ok, I'm seeing a more serious issue - I had one tech available that I could put KPs into, and now I can't add KPs to it !
I should be able to add to "Superior Elixir Manufactory" tech (had 4/70 so far), but it's greyed out and I can't click to add them.
Yeah it's not nice.
That is not it a good news, especially that it is necessary to make advanced tool which are the productions of 3 hours thus it is finished the goods gained with the quests in the morning :-(
- "All repeatable quests that ask to gain Coins now have a requirement to produce Supplies as well from Chapter III on"
Actually it is not what developer planned, but it is certainly what I am going to make.Yeah it's not nice.
Gladly I can make some room selling some unnecessary dwarven buildings to build lvl 1 workshops for advanced tool production...
I'm pretty sure that is 100% what the Devs planned...