DeletedUser126
Guest
I still wont look Got better thins to do Thats what moderators are for
Then again i dont post duplicates, i started most topics
Then again i dont post duplicates, i started most topics
- Race interaction:
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Lots of you guys want the races to fight each other. I would say let them all fight each other. Human can fight Human and so on.
Interaction peaceful:
(See Race speciality)
++ Army Strength: Race A has stronger melee units, Race B has stronger Range units and Race C stronger Hybrids
++ Army Stats: Race A has in general stronger military units, Race B can actually create faster military units and Race C´s Units have more HP
++ Economy Stats: Race A need more Coins and less supplies, Race B need more Supplies and less coins and Race C need more Goods
(In this case ... coins and supplies should be tradeable too or race C might have a huge advantage or even disadvantage)
++ Special Powers!: Race A can help a friend 2x // Race B can even help/motivate a Building for goods // Race C can motivate buildings under construction to decrease building time for that building ...by 30% or something like this
There could be much more, but for that we need more ingame things.
Interaction aggressiv:
(I heavily prefer a pvp in which you lose nothing as defender but loose all as attacker. Like in FoE)
++ We could give a bonus on attacking a different race. And every race has an archenemy! Like: Dwarfs hate Elves .... Humans hate Orcs ....
Humans attacking a human player ... 100 Points + 0% Bonus Points
Humans attacking an elve player ... 100 Points +10% Bonus Points
Humans attacking a dwarf player ... 100 Points +10% Bonus Points
Humans attacking an orc player ... 100 Points +20% Bonus Points (archenemy)
This is kind of racist on one side. But we are in a fantasy game, so it should be right ... right? right?
Interaction guild:
We already mentioned something like a guild army and fighting NPCs .... why not even give these quests/fights/ adventures some hurdles like:
You want to start that quest? Bring some dwarf canoniers, some undead vampires, some elve sorcerers and some orc war hounds to be able to start that quest.
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Ok thats a lot of stuff. I just want to through in lots of thinkings and animate you guys to think even deeper. Its a fantasy game .... we have NO limitation. On important thing to Innogames: Dont stick to much to the FoE Light Infantery, Heavy Invantery, short range, longe range and so on. It is good to have these primary categories but we even could have two different light melees or heavy or what ever ... mages class and so on. We have no limitations. And play more with extra abilites of these units to have an even deeper play style feeling.