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Cannot reproduce Dazing Lash doesn't work 2 rounds

Discussion in 'Archive: Bugs and Errors' started by LordB, Jun 20, 2019.

  1. LordB

    LordB Well-Known Member

    Joined:
    Mar 10, 2015
    Game version: v1.83-(bc07bc3) (2019-06-19 21:11)
    HTML5 Yes/No: no
    Game world: zz1
    Browser/IOS/Android + version: FF 67.0.3 (64-Bit)
    Flash Player version: 32.0.0.192
    Operating System: Win 7 64 Bit
    Screen resolution: 1920x1080
    Account name: LordB
    Humans or Elves: Elf


    Reproducibility: ?/5 (

    Current situation:
    Treants Dazing Lash ability isn't applied for 2 rounds


    Expected situation:
    It should stay 2 rounds

    Reproduction Steps
    1. Hit an enemy Archer
    2. When it's the Archers turn dazing lash is gone already(at least the icon. Was going to fast to recognize if the numbers were still correct)
     
    Last edited: Jun 20, 2019
  2. Theodore

    Theodore
    QA Moderator
    Elvenar Team

    Joined:
    Jan 22, 2019
    I have tried this in Firefox with both Flashplayer and HTML5. I cannot reproduce. The dazing effect stays there as it should.

    Perhaps the difference is the operating system. I run Windows 10. I also have three Google Sheets open, two Chrome tabs and Firefox. I have asked others if they run Windows 7. Perhaps there will be an answer there.
     
  3. Dony

    Dony King of Bugs

    Joined:
    May 5, 2016
  4. Theodore

    Theodore
    QA Moderator
    Elvenar Team

    Joined:
    Jan 22, 2019
    I'm going to label cannot reproduce. I don't think I, or any other moderator, can reproduce all the things that are apparently necessary to duplicate. My apologies.
     
  5. LordB

    LordB Well-Known Member

    Joined:
    Mar 10, 2015
    I "sacrificed" some troops for science and in the encounters i started (around 7-10 i guess) i was able to reproduce it once more against archers. No luck vs steinlnigs, rangers, dryads and a couple more tries vs archers.
    In the spire where I encountered it thursday it was more consistent.
    Maybe because of the "quick action change": Last treant of round x hitting the archer whos first in round y and the archer immediately lost the debuff(icon)... dunno
     

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