Konniver
Well-Known Member
Hi all, some of you may know me as the author of the Elven Architect. I've been working on what may become the start of a battle simulator and hoping those more experienced than I can help in confirming the damage formulas the game uses, current or proposed.
Attack formula:
The latest info I can find on this is from the thread [0.16]Balancing Changes:
Retaliation formula:
Can't find much on this other than a player's post in the [Discussion] Behind the Scenes: Battle Redesign thread.
I'd appreciate any insight,
Konniver
Attack formula:
The latest info I can find on this is from the thread [0.16]Balancing Changes:
In the new system, the new guaranteed damage value will be 10%. The other 90% of damage will be decided by the amount of units you have left in your squad.
Example
With these given numbers, with the new values, you will receive:
- You have a max squad size of 192.
- You have 96 units (= 50%) left in the squad on the battlefield.
10% base damage value
50% (remaining squad size) of the remaining 90% of damage = 45% of damage
The two values will then be combined into:
10% base value + 45% damage = 55% of total damage
- A squad has a damage range, where its base damage is modified by a random roll. (e.g. 100 base damage could then become 80-120 after the roll). Does anyone know if ... ?
- The formula's base damage refers to the squad's base damage, i.e. 10
- The formula's base damage refers to the squad's final damage, i.e. 8-12
- Is this still true or has it changed in the battle redesign?
Retaliation formula:
Can't find much on this other than a player's post in the [Discussion] Behind the Scenes: Battle Redesign thread.
I dont know which broken mind in inno made retaliation 50% of normal damage but he must have been smoking some brutal weeds.
- Has this been explicity stated anywhere by the devs? (The percent part, not the weed smoking).
- Is this subject to the defending squad's base damage or final damage roll?
I'd appreciate any insight,
Konniver