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Discussion in 'General Discussion' started by Muf-Muf, Oct 25, 2018.
Hey guys please can we stay on the subject which is crafting and not FS.
being in the fellowship gives significantly more spell fragments = crafting feedback
Crafting feedback: I haven't crafted anything yet - waiting for troops HP boost appear. I would like to have also other unit boosting apart the existing ones.
Also if someday craftable expansion appears, i won't care about anything else.
Well, expansion instant is in game files for a very long time, but seems they still can't decide how it should be obtainable.
+50% damage for LM, HR, HM ones you mean?
I like it.
I'd also like LM, LR, Mage versions of VV a d GoToS
Yes, that's exactly what I mean.
And yes again, we need more troops/culture hybrids. For me building producing cerberoses would be awesome.
It's just semantics, to prove you weren't wrong when in fact you were. At the end of the day, it's still called a marble manufactory not a moonstone manufactory.
What I have learned most is veteran players are not always right. The game changes, Inno wants feedback from both type of players. I've given my explanation of not having a single person fellowship, that I'm currently not using one because it wasn't intended for a single person. If nothing else comes to game then yeah I'll make one. Not sure why you guys even keep bringing this up when I have said multiple times I would make one, I've had them in the past. This time around, I want to see how hard it is to progess without one.
They told you that you should only build factories that produce boosted goods.
THIS HAS NOT CHANGED.
If that makes you feel better to say it hasn't changed, I completely understand.
It's not semantics.
The underlying mathematical principles remain the same.
Everyone can make some goods faster than others. Making the slow ones is innefiecient.
If you can't grasp that, let me know I'll try to use smaller words.
Non boosted was bad.
Non boosted is still bad.
That is no change.
I'm not saying that veterans don't make mistakes, but you chose a terrible example. I worry that you also are an anti-vaxer and may think the world is flat and climate change is a hoax.
Alternative facts are bad, peer reviewed studies are better.
So, what would be ideal for the LR,LM, and Mage version s of VV in CRAFTING?
Dogs, drones, rangers or dryads, blossom or banshee?
So? What would be the difference if, starting at level 24, the name of the Marble Manufactory was changed to Moonstone Manufactory? Would that change ANYTHING at all?
And to not be completely offtopic: I fully support the idea of having some more variety in troop-producing buildings, such as a 2x2 Kennels that produce Cerberus. Same with the temporary boosts - one that boosts the attack of Heavy Ranged would be great.
We just got the 5th troop type from wonders, so I think it makes sense to have all 5 available from buildings too.
Kennels is a good start.
Dryad Grove? Ranger tower?
Blossom ____? Banshee cave?
you can get it in starter package as newcomer for a very long time
Ah, makes sense.
Relics you use for crafting spells do not come off your required total for boosts. Relics you use in AW come off that total.
I have a chapter 2 game on another server and I agree that access to relics is difficult. I only had 3 provinces open for the last tournament, but I think I managed to play them to level 5 and over 600 points so definitely there is an ability to improve the number of relics, but it is still too few to keep the MA going and there is also too few items that can be turned into fragments.
I would suggest a fellowship of 1 over no fellowship as even though resources are so limited at chapter 2, this does improve that. I managed over 600 points, so by myself I would get the first chest. I have managed to join a fs and we got 2 chest, so most of my take from the tournament is from my own efforts as that gave me 27 relics, and the next chest was only 3 more.
Sometimes how a conversation is related to topic is a little convoluted, but the relic discussion is completely relevant because relics are a strong limiting factor for crafting.
@edeba You don't need to spend relics to keep academy busy full time in chapter 2 city. I think there's no reason to do that so early. Every crafted building gets obsolete so early - how long do you spend in chapter 2 - 2 weeks maybe?
Yes, relics are very limited in early chapters.
In my opinion we need another source - even advanced cities will run out of relics if they use them all for disenchanting & crafting.
There were already posted some ideas of another sources in previous pages, but it's up to developers what (if anything) they do with this info.
I agree, I made a couple of baby cities for testing stuff, and really the first 3 chapters are still the tutorial imo. There's no real need to balance 100% of the game content for each chapter.
if you join a good fellowship, chapter 2 is less than a week
of course there is no need to, but complaining that it is hard while crippling yourself is somewhat absurd
I still hope the catalyst will be available through tournaments as well.
Maybe also add some bonus prices for the top 10 fellowships with giving away catalysts.