ayvinul
Well-Known Member
I'm currently (on live worlds) in the middle of the sentient → ascended goods transition.
The interface is thoroughly error-prone.
Here's a capture of one of my T2:
and here's one of my T1:
There are two things that could be massively improved there.
First, the orientation. Each time I open a manufacture, I have to remember that sentient goods are a new row, except that when you unlock ascended goods, it becomes a new column !
I understand redesigning the window when ascended goods got introduced, but come on, it would be have been much nicer to retrofit it into the sentient goods interface, so that they match.
The second thing is that there is zero visual clue about boosts !
We could have some kind of highlighting that would make it obvious what you want to build. (Either that or a confirmation about unboosted builds). For instance:
I'm pretty sure I'm not the only person who wasted 9 hours production because he set up his manufactures right before going to bed to figure out in the morning he did produce unboosted goods.
The interface is thoroughly error-prone.
Here's a capture of one of my T2:
and here's one of my T1:
There are two things that could be massively improved there.
First, the orientation. Each time I open a manufacture, I have to remember that sentient goods are a new row, except that when you unlock ascended goods, it becomes a new column !
I understand redesigning the window when ascended goods got introduced, but come on, it would be have been much nicer to retrofit it into the sentient goods interface, so that they match.
The second thing is that there is zero visual clue about boosts !
We could have some kind of highlighting that would make it obvious what you want to build. (Either that or a confirmation about unboosted builds). For instance:
I'm pretty sure I'm not the only person who wasted 9 hours production because he set up his manufactures right before going to bed to figure out in the morning he did produce unboosted goods.