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Communication [Communication] Notification Screen Overhaul

Discussion in 'Approved Ideas and Suggestions' started by Marindor, Nov 3, 2016.

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Are you in favor of this idea?

Poll closed Nov 17, 2016.
  1. Yes

    100.0%
  2. No

    0 vote(s)
    0.0%
  1. Marindor

    Marindor
    Community Manager
    Elvenar Team

    Joined:
    Feb 26, 2015
    Yes, have added that as well :)
     
    Karita, Bobbykitty, Ritsel and 2 others like this.
  2. SoggyShorts

    SoggyShorts Well-Known Member

    Joined:
    Sep 20, 2016
  3. Marindor

    Marindor
    Community Manager
    Elvenar Team

    Joined:
    Feb 26, 2015
    There's no need to "poke" ideas that have already been approved. Once they've been approved, they've been forwarded and the rest is up to our Game Team :)
     
  4. ashrem

    ashrem Well-Known Member

    Joined:
    Jan 24, 2017
    Perhaps not poking, but it would be really nice if we could request a quarterly update as to whether the devs have accepted it as a good idea or rejected it for various reasons and we need to find a different suggestion.

    Bringing this up again because a game that relies on social interactions for part of its mechanism needs a better way of handling notifications. I'm not saying this is the best idea, I'm saying we need feedback from the development team about whether it is possible and/or being considered, not letting it languish. I've mostly stopped posting long lists of small trades because they cause the notifications I need to scroll off into oblivion when I still need to see them. We need a longer list or a better list for notifications, and I think it's not unreasonable for us to request an update after 9+months
     
  5. SoggyShorts

    SoggyShorts Well-Known Member

    Joined:
    Sep 20, 2016
    I just linked this in a thread on Live asking for these features again.
    It's kinda lame to tell an excited new player that they have a great idea, and we all very much support it, just like we did back in November.....of 2016.....:(
     
  6. Heymrdiedier

    Heymrdiedier Well-Known Member

    Joined:
    Mar 17, 2016
    Theres a queue of things that need to get done, but i have no idea of how long that queue is. :)
    We all know that there is still work on the mobile part, but we've always been told, that the mobile part is done by other people so the normal developers can still do their normal tasks. It makes me wonder what exactly they are working on all the time :) from gamefiles i can see the next guestrace is as good as finished (even before elementals were released) so they must be working on something big.
    Me personally i hope the Blueprint use is somewhere high in that queue, but somehow i doubt it :)
     
  7. SoggyShorts

    SoggyShorts Well-Known Member

    Joined:
    Sep 20, 2016
    I feel like they could work more on small things inbetween..... Like Fridays could be small improvement day, and plug a few hours into blueprints, or broken rune shard bar. I mean we can hold 10 now, how hard exactly would it be to change that to 20?
    They said they are planning to make blueprints usable to upgrade event buildings. How different is that from when they added that feature to magic residences and workshops?
    Sure a notifications overhaul is bigger than those, but it's not like they need to invent it from scratch, it already exists in thousands of of other games, and they can start small --just separate trades from the rest, and come back to it later to add AW notices etc.

    Maybe I'm way off base here, but I really believe that if they spent xx% more time on small improvements the playerbase would be happier even if that meant that big things took the same xx% longer to be released.

    It's not like they can't monetize things like the blueprints improvement either-- just add a diamond option to upgrade event buildings if you have zero blueprints: poof more money for inno.
     

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