DeletedUser
Guest
I came to Elvenar from Forge fo Empires, so I tend to compare the two of them. Considering Elvenar is still in a very early stage, I have high hopes for it. And, of course, I'm enjoying a lot playing it =]
I love how you have a lot of things to do, mainly combat-wise. There's TONS of map encounters, so you can fight those while you wait for buildings, upgrades, or production cycles to finish.
That being said, my main concern is about battles being too easy and, above all, repetitive. Compared to FoE, map is tiny and there's very few units. Terrain is 'boring': there's obstacles, but no different terrain types. Artificial Intelligence seems weak, so it's fairly easy to abuse it by having enemy melee units just run into a certain death agains your ranged units. Also, there's only five types of units available to the player, so variety is compromised. I know in FoE there' only 5 types, but I think is fair hoping that Elvenar would want to improve that.
I love the squad system. My favourite tactical feature is that units now block each other, so it becomes harder to navigate the map, forcing the player to really think his moves. And without long ranged units, the old all-catapults scheme is not longer an option.
So I guess what I'm saying is I hope the combat sustem can be tweaked with new features ("new" compared to FoE system) that make combat even more interesting. I think it makes sense, since combat here in Elvenar seems to have a very big role, even without having yet any PvP/GvG stuff.
I read suggestions about dividing squads, select how and where to deploy your troops, or having the option to break obstacles. I was thinking on some others, like having both your units and your enemy's being randomly (to a degree) deployed in the combat field, being able to cast spells in combat, or randomizing terrain in map encounters and penalising in some way quitting the encounter (being able to take a peak to the battlefield, knowing it's always the same terrain, then quit, and then re-enter with 100% knowledge of what's in there seems an abusing and boring feature to me).
Wahtever it comes down to, I would love having an even more interesting combat system in Elvenar! :]
I love how you have a lot of things to do, mainly combat-wise. There's TONS of map encounters, so you can fight those while you wait for buildings, upgrades, or production cycles to finish.
That being said, my main concern is about battles being too easy and, above all, repetitive. Compared to FoE, map is tiny and there's very few units. Terrain is 'boring': there's obstacles, but no different terrain types. Artificial Intelligence seems weak, so it's fairly easy to abuse it by having enemy melee units just run into a certain death agains your ranged units. Also, there's only five types of units available to the player, so variety is compromised. I know in FoE there' only 5 types, but I think is fair hoping that Elvenar would want to improve that.
I love the squad system. My favourite tactical feature is that units now block each other, so it becomes harder to navigate the map, forcing the player to really think his moves. And without long ranged units, the old all-catapults scheme is not longer an option.
So I guess what I'm saying is I hope the combat sustem can be tweaked with new features ("new" compared to FoE system) that make combat even more interesting. I think it makes sense, since combat here in Elvenar seems to have a very big role, even without having yet any PvP/GvG stuff.
I read suggestions about dividing squads, select how and where to deploy your troops, or having the option to break obstacles. I was thinking on some others, like having both your units and your enemy's being randomly (to a degree) deployed in the combat field, being able to cast spells in combat, or randomizing terrain in map encounters and penalising in some way quitting the encounter (being able to take a peak to the battlefield, knowing it's always the same terrain, then quit, and then re-enter with 100% knowledge of what's in there seems an abusing and boring feature to me).
Wahtever it comes down to, I would love having an even more interesting combat system in Elvenar! :]