SoggyShorts
Well-Known Member
Summary:
Allow us to "turn off" neighborly help on a per building basis.
Motivation:
With all of the new event buildings it can be hard for visitors to know what to buff in your city.
Sure, things like changing your city name to "B/C/MH" can help a bit, but many are in a position where they need some culture, but not all.
For example: ideally I want visitors to buff
1. Builders
2. Snowy Charming Trees
3. Daunting Pumpkin
4. Mainhall
I could try to squeeze most of that into my nameplate, but really who's going to follow that other than my FS?
I also try to "hide" low yielding culture buildings as far from my MH as possible, but that doesn't always work either.
Description:
Add a checkbox when you click on a buildings details where you can toggle whether that building is able to receive neighborly help
Unexpected bonus:
You get to use your nameplate again! If this idea is implemented the standard for visits will become
1. Builders hut if available
2. Culture if available
3. Mainhall if nothing else is available.
Absolutely everyone would have the same order of preference since they can turn off things they don't want.
Edit:
1. Mainhall cannot be turned off. This way there will always be something to help when visiting, except when it is upgrading which brings us to:
2. When you start a Mainhall upgrade all of your culture buildings reset to the default "on" position. (thanks @Heffernan for leading me to this)
Possible downsides:
Like any idea, programming time.
Allow us to "turn off" neighborly help on a per building basis.
Motivation:
With all of the new event buildings it can be hard for visitors to know what to buff in your city.
Sure, things like changing your city name to "B/C/MH" can help a bit, but many are in a position where they need some culture, but not all.
For example: ideally I want visitors to buff
1. Builders
2. Snowy Charming Trees
3. Daunting Pumpkin
4. Mainhall
I could try to squeeze most of that into my nameplate, but really who's going to follow that other than my FS?
I also try to "hide" low yielding culture buildings as far from my MH as possible, but that doesn't always work either.
Description:
Add a checkbox when you click on a buildings details where you can toggle whether that building is able to receive neighborly help
Unexpected bonus:
You get to use your nameplate again! If this idea is implemented the standard for visits will become
1. Builders hut if available
2. Culture if available
3. Mainhall if nothing else is available.
Absolutely everyone would have the same order of preference since they can turn off things they don't want.
Edit:
1. Mainhall cannot be turned off. This way there will always be something to help when visiting, except when it is upgrading which brings us to:
2. When you start a Mainhall upgrade all of your culture buildings reset to the default "on" position. (thanks @Heffernan for leading me to this)
Possible downsides:
Like any idea, programming time.
Last edited: