DeletedUser170
Guest
Summary
Implement a "next visit" button when visiting other players, to take you to the next unmotivated town right away.
Description
My idea is to have a button next to "back to world map" with the title "next village". Clicking on that button would bring you to the next unmotivated player. If there is non, either the button get greyed out, or redirect you to your own village.
How would this sort the villages: Possibilty one - according to map, which I found harder then second possibility: By player ID. Every player would have a list of the player ID's of scouted villages, and would go through that.
Motivation
I was thinking about how to make neighbourly help a little bit better. The main problem with help, that it takes much time to load the map, then go to the next village. So it will reduce server load, enhance player engagement, is more user friendly and will probably result in more NH/interaction.
Possible downsides
None.
Implement a "next visit" button when visiting other players, to take you to the next unmotivated town right away.
Description
My idea is to have a button next to "back to world map" with the title "next village". Clicking on that button would bring you to the next unmotivated player. If there is non, either the button get greyed out, or redirect you to your own village.
How would this sort the villages: Possibilty one - according to map, which I found harder then second possibility: By player ID. Every player would have a list of the player ID's of scouted villages, and would go through that.
Motivation
I was thinking about how to make neighbourly help a little bit better. The main problem with help, that it takes much time to load the map, then go to the next village. So it will reduce server load, enhance player engagement, is more user friendly and will probably result in more NH/interaction.
Possible downsides
None.
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