warehouses or storage buildings that produce supplies....there is a lot of info already available in the other games re-guarding different buildings... that could be used here...what I am suggesting more options so we can put our individual mark on our cities
idea humans: clothing stores that produce silk
elves: silk worm farms that produce silk
That's a good idea. Can't we have more military buildings (for example). The barracks is alright for axe barbarians and archers, but shouldn't humans also have a dog kennel and church for Cerberus and priests? The paladins should only be trained when the castle has reached a certain level. Just my opinion for more buildings.
Meaningful variety in the way a given players town looks is key! Ability to have ownership over ones town increases investment in it. When i say ownership i mean- ability to express oneself and their play style through the layout of their town and what's in it. The differently shaped Culture buildings are a good start because they allow for optimal use of space but something that could be interacted with on a meaningful level would be better.