That might be because they probably think that the more obstackles they give us the more we enjoy the chapter. Or they just want to slow us down at all costs.
@ekarat There is a difference between chalenge and slow them at all costs.
And if you think that limiting trading is reasonable chalenge, it is similar to the FA getting back to the clickfest with rotating quests or NH getting to the old hand style.
All are doable, but annoying.
I still think that only the higher of the AWs for any chapter should count, premium expansions should not count, or count for much less, and the tournament difficulty is too steep, or maybe just count the first 10-20 premium expansions as they are and then no more count. Seriously, they are enormously expensive and they hurt your squad size a lot in combination with everything.Which is what they should be doing.
On the other hand, I think they need to adjust their city level formula to punish tech less and other things more. As you develop your city, your capacity increases, so it is appropriate that they make tournaments more expensive for you. However, the penalty for tech is higher than you actually get, so that provides a disincentive to progress. By contrast, a good build of AWs will get more out of them than the 0.3% extra it costs you per AW level. So, there's a penalty, but one that's less than what you get in return.
Side note: In game development, there is a saying that if you try to limit something by making it annoying to do, the players will do it anyway and hate you for it.
You need T7+2 goods to build most of production buildings, so trading is required.
maybe I should explain why it bothers me.Well, "no wholetrader for ascended goods" does bother me too... But except for the obvious, I have no special ideas to add.