Maillie
Well-Known Member
I am finally finishing Chapter 15 in one of my live cities. My Beta city is still plodding through it. I have been in this chapter for what seems to be just short of forever. Week after week, month after month I have been making tier 6, trading tier 6, over and over and over. The only fun has been finally finishing a row of tech to move to the next several weeks of making t6 and trading t6. If this is the plan for the next chapter, and I hope it's not, I may join the event-only cities and not bother with advancing any further.
I recently resurrected an old city that was left in Fairies during the catastrophic wipe of population. I was able to get it up and running and into a decent fellowship. I have made it almost to the end of Woodelves, and the thought of moving ahead into decaying Sentient Goods in Elementals has made me decide to put it back on the shelf. I don't need to, nor want to, go forward, racing headlong back into Chapter 15 again.
Until the very end of Chapter 15, when the entire tech tree was just about finished, we only had one expansion. We have dozens of expansions available, why were we supposed to struggle along with one expansion for a burgeoning settlement and enormous tier 6 buildings? The second expansion was available at just about the time when we could tear down the settlement. This makes no sense, we're not all millionaires. If the expansions were affordable after purchasing several, we would probably all buy more. I have seen some 10% sales, but honestly, I don't actually consider 10% to be a "sale".
In order to make Chapter 16 a LOT more attractive I have a few ideas:
1. Make expansions available early, and affordable, so that we have the fun of setting up a decent settlement.
2. Make the research techs doable in a timely manner so that we have the fun of completing them to move ahead.
3. Make finishing a research less dependent on what others have for their boosted. We lost a player in Beta because she had a boosted goods that no one needed and she couldn't get trades for what was required. She was stuck in the tech tree. That was not fun.
Regardless of how slow you try to make any chapter, there will always be some that will buy their way through it. That is fine. I have no issues with that. I'm actually thrilled that some can do that, it keeps the game alive and well. My issue is to not make a single chapter a lifelong pursuit for the ones that can't. It's not fun.
I recently resurrected an old city that was left in Fairies during the catastrophic wipe of population. I was able to get it up and running and into a decent fellowship. I have made it almost to the end of Woodelves, and the thought of moving ahead into decaying Sentient Goods in Elementals has made me decide to put it back on the shelf. I don't need to, nor want to, go forward, racing headlong back into Chapter 15 again.
Until the very end of Chapter 15, when the entire tech tree was just about finished, we only had one expansion. We have dozens of expansions available, why were we supposed to struggle along with one expansion for a burgeoning settlement and enormous tier 6 buildings? The second expansion was available at just about the time when we could tear down the settlement. This makes no sense, we're not all millionaires. If the expansions were affordable after purchasing several, we would probably all buy more. I have seen some 10% sales, but honestly, I don't actually consider 10% to be a "sale".
In order to make Chapter 16 a LOT more attractive I have a few ideas:
1. Make expansions available early, and affordable, so that we have the fun of setting up a decent settlement.
2. Make the research techs doable in a timely manner so that we have the fun of completing them to move ahead.
3. Make finishing a research less dependent on what others have for their boosted. We lost a player in Beta because she had a boosted goods that no one needed and she couldn't get trades for what was required. She was stuck in the tech tree. That was not fun.
Regardless of how slow you try to make any chapter, there will always be some that will buy their way through it. That is fine. I have no issues with that. I'm actually thrilled that some can do that, it keeps the game alive and well. My issue is to not make a single chapter a lifelong pursuit for the ones that can't. It's not fun.