@Muf-Muf in regards to
this post, I already had.
To my
first impressions, I followed with
two -
posts in which everything is explained in great detail. The only thing I could add is that despite having added more factories the production is so slow I'm growing more frustrated by the day, and that I'm having a ton more fun working on my diamond farms (respectively in Dwarves and Fairies chapters), because those chapter lacked the forceful size and time hard-gating that smothers this one and pushes players towards frustration and unnecessary, artificial annoyances designed with the intent to be annoying thus pushing we the players into removing said annoyances by using diamonds.
And there may be those who do not see through this deliberately callous and exploitative tactic (I'll spell it out for you and anyone who might've not figured it out on their own: "make the game annoying and provide players with means to remove the annoyances by paying real money"). The earlier chapters didn't feel like this at all, not even those who required very specific layouts (think Sorcerers and Dragons).
This is a matter of unreasonably big settlement buildings coupled with unreasonably long production times. It's a matter of hard-gating which can only be overcome through enduring the artificially created frustration or by using diamonds (and a vast amount of them, I might add).
But this feedback is useless, because you guys are perfectly aware of these issues - because you
carefully manufactured them. Deny it all you want, give us answers worthy of a White House press secretary, but don't think for a moment that we're all unaware of the cancerous proliferation of a game design tactic that has been around for years and that sadly has now been embraced by the Elvenar team. Of course it might not be the developers themselves, but I'd like the shareholders to see posts such as this, if only to see whether or not they're capable of realising that their greed is an unsustainable blight that will in the long run cause this game to lose more and more players, and no matter how many whales might remain, it won't be enough. It'll be unsustainable. I could mention examples of how this happened to other games in this same exact way and how those games are now defunct or throwing their last death-rattles, but I'm pretty sure I'm not allowed to mention other games here.
However I'm also equally sure that you guys know exactly of what I'm talking about.