I'm curious to know how many Ideas/Workforce + Sentient Goods are needed for the 7hr productions in the Atelier, Agriculture, and Factory?
Yes, but it makes the game experience unfair and unbalanced for some players - if you're lucky enough to have the goods which happen to be in demand, you'll be way ahead of the ones who aren't. And "supply and demand" is great, but I can't change my boosts to supply more of something that's lacking, it's just luck. For all the changes that Inno has made (mostly nerfing) under the banner of "game balance", this is an area becoming more unbalanced as more people meet the ridiculous sentient good requirements in the latest chapter.supply and demand, this is as real as real life there
The chapter seems to be designed for much more than 2x T6. I am running 5x, and if my projections are correct that would be barely enough to avoid tech lock in this chapter. That's with some MM spells as well (not 100%).I am on the portal instants part and it is still a long wait for the necessary sentient goods. It takes quite a while even with 2 t6 factories, one lvl27 and another lvl24 (no sentient goods to upgrade...).
I don't know, I do about 70-75K a day. That's with a pretty low total AW levels (119) - there are players who run with much higher AW levels than that. And by the time you need full T6 capacity you don't need to run your T4 and T5 (can go completely idle if you're willing to just waste portal profits on settlement goods), so there is that.