Dear Humans and Elves,
For the past few months, we have observed our quest system and we have come to the conclusion that it does not work as intended. We have found that skipping quests leads to massive problems in the game's behavior and its balance. What we found is that a lot of our players skip a lot of quests in order to get a single quest that is either already completed, or very easy to complete, in order to gain coins and supplies as a quick reward. Quests should not be the main way to receive coins and supplies, but they are rather meant to provide guidance through the game, and to teach you how to develop your own economy in the best way possible. This is why we will limit the number of times you can decline quests.
In the current system, it is possible to skip an unlimited number of quests. This will be changed with the update to game version 0.24, which is planned to be released on September 1st. In the new system, there will be the following restrictions on declining quests:
- Every player can skip 1 quest per day
- You can still get new quests just like you can now when you complete a quest, so you are of course not limited to just one quest per day
- The count down until you can decline another quest will always be until midnight (servertime; which for Beta is UTC+2)
- When you have skipped a quest during the day, the decline button will be grey and it will have a tooltip showing you how much time left until you can decline the current quest again:
Of course, we are always looking for feedback, also on this topic. Please share your thoughts with us in the discussion thread, and let us know what you think and why you think that, as this helps us a lot in improving the system further.
Your Elvenar Team