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Trader Change ratio for fair trade between tiers

Do you think that the ratio for fair trade for goods in different levels should be changed

  • yes

    Votes: 3 100.0%
  • no

    Votes: 0 0.0%

  • Total voters
    3

DeletedUser1748

Guest
Fair trade between tiers of goods is based solely on the amount of supplies required to produce them which is in a ratio of 4 to 1 so for example 100 crystal for 400 marble is defined as 2 star ie a fair trade

I think it is clear to most players that such a trade is not really fair and benefits the player offering a small amount of higher level goods much more than the player parting with large amounts of planks or marble

It seems to me that a better definition would be based on the 'footprint' of the manufactory le the space it takes up plus the space taken by supporting builds, roads, culture, residences and workshops [the last two of which need their own supporting builds] . This will of course vary a little from player to player

So I did some calculations based on my winyandor city and found that i can produce the following amounts of goods in 3 hours per footprint square based on the best manufactories i can build

marble 42.5 per square
crystal 25.8 per square
elixir 17.2 per square

this represents a ratio or approximately 3 to 2 - very different from the 4 to 1 ratio currently used
 

SoggyShorts

Well-Known Member
Here is a visual of why 16:1 is not fair in any way

If you run elixir to get planks at 16:1 here is what your city needs:
2lav38x.png

If you want to run planks to get planks here is what you need:

23jr2ok.png

I didn't even try to get the workshops, population or culture for the plank city, since it would be impossible.
 

DeletedUser1596

Guest
This IS a thing to think about, but as we have already learned to live with that, I would see it as a lower priority problem. Still, it could be worked on.
 
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