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Trader Change ratio for fair trade between tiers

Discussion in 'Archive: Ideas and Suggestions' started by ayebee, Oct 27, 2016.


Do you think that the ratio for fair trade for goods in different levels should be changed

  1. yes

    3 vote(s)
  2. no

    0 vote(s)
  1. ayebee

    ayebee Member

    Sep 26, 2016
    Fair trade between tiers of goods is based solely on the amount of supplies required to produce them which is in a ratio of 4 to 1 so for example 100 crystal for 400 marble is defined as 2 star ie a fair trade

    I think it is clear to most players that such a trade is not really fair and benefits the player offering a small amount of higher level goods much more than the player parting with large amounts of planks or marble

    It seems to me that a better definition would be based on the 'footprint' of the manufactory le the space it takes up plus the space taken by supporting builds, roads, culture, residences and workshops [the last two of which need their own supporting builds] . This will of course vary a little from player to player

    So I did some calculations based on my winyandor city and found that i can produce the following amounts of goods in 3 hours per footprint square based on the best manufactories i can build

    marble 42.5 per square
    crystal 25.8 per square
    elixir 17.2 per square

    this represents a ratio or approximately 3 to 2 - very different from the 4 to 1 ratio currently used
  2. SoggyShorts

    SoggyShorts Well-Known Member

    Sep 20, 2016
    Here is a visual of why 16:1 is not fair in any way

    If you run elixir to get planks at 16:1 here is what your city needs:

    If you want to run planks to get planks here is what you need:


    I didn't even try to get the workshops, population or culture for the plank city, since it would be impossible.
    ayebee likes this.
  3. Urvalsandal

    Urvalsandal Well-Known Member

    Apr 1, 2016
    This IS a thing to think about, but as we have already learned to live with that, I would see it as a lower priority problem. Still, it could be worked on.