Preator
Well-Known Member
We all know that the trader is a big issue, the deleted inactives did not solve the problem neither.
Although I didn't see any official statement about the "maximum 200 trading partners", I read that at several posts, so i believe there is that limit.
What I propose is, change the trader fee system, which currently applies a constant fee for all undiscovered cities. Instead, make the fee dependent on the distance.
First of all, remove that limit of 200. We will limit the number of trading partners some other way.
Think my discovered area as my borders, and in order to determine the fee, look at the distance between the trading partner's city and my closest border to them. The fee might be (distance * 10%).
Since we have eliminated the 200 limit, we don't want the trade list to be infinite (well, maybe we do ), so we still need some limitation. That might not be a certain number, but let's say 10 units of distance which means 100% fee.
This might be still improved by the ability to upgrade the trader building, or some research on trading, both of which are suggested in other threads as well. The coefficient of 10% per distance might be decreased and/or the maximum allowed distance might be increased based on the level of the trader building and/or research.
Any ideas, improvements, changes, additions on this?
Although I didn't see any official statement about the "maximum 200 trading partners", I read that at several posts, so i believe there is that limit.
What I propose is, change the trader fee system, which currently applies a constant fee for all undiscovered cities. Instead, make the fee dependent on the distance.
First of all, remove that limit of 200. We will limit the number of trading partners some other way.
Think my discovered area as my borders, and in order to determine the fee, look at the distance between the trading partner's city and my closest border to them. The fee might be (distance * 10%).
Since we have eliminated the 200 limit, we don't want the trade list to be infinite (well, maybe we do ), so we still need some limitation. That might not be a certain number, but let's say 10 units of distance which means 100% fee.
This might be still improved by the ability to upgrade the trader building, or some research on trading, both of which are suggested in other threads as well. The coefficient of 10% per distance might be decreased and/or the maximum allowed distance might be increased based on the level of the trader building and/or research.
Any ideas, improvements, changes, additions on this?