Karvest
Well-Known Member
With perfectly working relocation algorithm every new player would appear at the edge (and have half of neighbors missing). But that situation shouldn't last long, either gold mines would be replaced by newer players (and this already started to happen on the screenshot, edge is on the next ring from the player), or player itself would be relocated if somebody from inner circles free their spot.
They are balancing between non-stop relocations (that would cause even bigger misunderstanding, imagine seeing new neighbors every day or coming back from small vacation and find nobody known around) and static position like it was at the beginning.
May be they should just allow relocation to happen a bit more often, or add another setting like "force relocation as soon as possible" without waiting for any thresholds (like having less than x% of discovered cities active, which I guess the way it works for now) + add some notification about such possibility.
They are balancing between non-stop relocations (that would cause even bigger misunderstanding, imagine seeing new neighbors every day or coming back from small vacation and find nobody known around) and static position like it was at the beginning.
May be they should just allow relocation to happen a bit more often, or add another setting like "force relocation as soon as possible" without waiting for any thresholds (like having less than x% of discovered cities active, which I guess the way it works for now) + add some notification about such possibility.