ayvinul
Well-Known Member
I think it would be great if the polar bear and time warp would display actual times in the addition of just percent reduction.
for instance, instead of saying -26%, time warp could say -26% (11h50)
likewise for the bear.
Note that the actual times displayed would be taking both things into account.
So if you have a timewarp at -26% and a maxed out time bear, it could say something like
Pet food effect (inactive): -20% (11h50-> 8h38)
I know I can do the computations myself, but most of the games is way more explicit.
for instance, instead of saying -26%, time warp could say -26% (11h50)
likewise for the bear.
Note that the actual times displayed would be taking both things into account.
So if you have a timewarp at -26% and a maxed out time bear, it could say something like
Pet food effect (inactive): -20% (11h50-> 8h38)
I know I can do the computations myself, but most of the games is way more explicit.