Droopy
Well-Known Member
We get a many returning events with in fact a lot of the same type of quests.
While they follow so quickly after each other i hear some players (who have been playing already some time) getting tired/bored of them.
As a new type of event my suggestion would be a battle event.
This could be a choice between battle and regular quest events, where in the battle event you receive more buildings/instants related to fighting.
May be i overlooked this suggestion, but i could find any on the forum.
Just thinking about options for the battle event type:
o The battlefield in the new event type could vary in size and difficulty per task.
o The strenght of hitting your opponent could differ (depending on type) how close you are to the enemy.
o If you lose you can optional skip the battle-task by getting a "regular quest"
o ....
While they follow so quickly after each other i hear some players (who have been playing already some time) getting tired/bored of them.
As a new type of event my suggestion would be a battle event.
This could be a choice between battle and regular quest events, where in the battle event you receive more buildings/instants related to fighting.
May be i overlooked this suggestion, but i could find any on the forum.
Just thinking about options for the battle event type:
o The battlefield in the new event type could vary in size and difficulty per task.
o The strenght of hitting your opponent could differ (depending on type) how close you are to the enemy.
o If you lose you can optional skip the battle-task by getting a "regular quest"
o ....