DeletedUser1657
Guest
Summary
Implement an indication about how difficult a battle will be, before starting it.
Description
Understanding the difficulty of a fight based on squad size of our troops verse the enemy helps players to understand how achievable a certain fight should be. It is also a pain/difficult for many players to convert the squad sizes of enemies that are not 5 to their own squad size. If the first combat screen where we can opt to negotiate or fight displayed a combat difficulty based on the ratio of squad sizes it would aid players in determining when/if they attempt the fight or if they negotiate.
An example of this is below. The display could have some colour coding or other visual display to help communicate what the numbers mean. Green, yellow, red is a good option or a tiny graphic like a thumbs up or a skull and crossbones for the super hard ones. Otherwise an information icon in the top right corner with a screen explaining the numbers might be needed.
This is mostly a display matter so should not impact on other game system, except tournaments if also included for those fights.
Motivation
It is hoped this would allow players to make more informed and strategic choices about battles and lower frustration about losing fights if it is understood how hard those fights are.
Possible downsides
None.
Implement an indication about how difficult a battle will be, before starting it.
Description
Understanding the difficulty of a fight based on squad size of our troops verse the enemy helps players to understand how achievable a certain fight should be. It is also a pain/difficult for many players to convert the squad sizes of enemies that are not 5 to their own squad size. If the first combat screen where we can opt to negotiate or fight displayed a combat difficulty based on the ratio of squad sizes it would aid players in determining when/if they attempt the fight or if they negotiate.
An example of this is below. The display could have some colour coding or other visual display to help communicate what the numbers mean. Green, yellow, red is a good option or a tiny graphic like a thumbs up or a skull and crossbones for the super hard ones. Otherwise an information icon in the top right corner with a screen explaining the numbers might be needed.
This is mostly a display matter so should not impact on other game system, except tournaments if also included for those fights.
Motivation
It is hoped this would allow players to make more informed and strategic choices about battles and lower frustration about losing fights if it is understood how hard those fights are.
Possible downsides
None.
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