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Implemented [Battle] Battle ground position

DeletedUser

Guest
The position of the battleground is not vertically centre-aligned.

This not only makes it uncomfortable when trying to click on a unit on the lowest row, but it also creates a possibility to accidentally click on the "end-turn" button that sticks its head in the lowest hex.


uDGgGaB.png


The top empty area could be cut down to half and the lower part could be raised as much.

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DeletedUser

Guest
I like your idea, but I would just go up a single row, to maintain the cleanliness of the above graphics.
 

DeletedUser118

Guest
Or the menue could go to the top. Then we wouldn't have to move the map at all.
 

DeletedUser43

Guest
In my opinion, these ideas about moving the battlefield upwards or putting the menu on top are good alternatives for the idea of shrinking the menu (click). I have forwarded them as such. :)
 

Amy Steele

Forum/QA Moderator
Elvenar Team
Implemented: The position and size of the 'Skip turn' button has been adjusted to make it easier to click on units in that tricky lower left hex :)
 
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