DeletedUser
Guest
When you fight, the AI may from time to time stay locked in position either because he went forward instead of seeing the obstacle at the end of his path that is protecting range units, or because it want to be "intelligent" and not offer the first shot (big unit behind a single boulder, 2 movements (green ent) archer and sword dancer at 3 distancein a semi circle with the middle in a straight line with boulder and ent
Right now melee opponent, obstacle over the whole screen except the bottom tile, my archer flocked behind the obstacle, melee unit went to the other side of the obstacle and stopped (free tile at more than their movement range 53 movement, 4 needed to "see" the free path)
Right now melee opponent, obstacle over the whole screen except the bottom tile, my archer flocked behind the obstacle, melee unit went to the other side of the obstacle and stopped (free tile at more than their movement range 53 movement, 4 needed to "see" the free path)