DeletedUser
Guest
First of all: thank you for the Beta-key, but after 2 or 3 days it becomes a little bit boring, doesn't it?
The first day yo enjoy discovering details of the aspect of the buildings, later on then first day you reach very soon your 'limits': costs of new provinces are un-payable, 'updates' of buildings reached prices of which you know, that the next building-update could be made in 17 hours ... but it's still playable: you rose up from number 2500 where you started to position 600 ... so you continue:
It's nice to produce goods ... but with the numbers of goods you are producing (although you've updated your fabric) you will be able to do something in 297 hours (or later) ...
And yes, it's nice to produce units for your army - but although you've updated your barracks, set up/updated the 'armory' etc., you know the next attack you can ride would be in 242 hours (or later) ...
And yes, you've updated the main-hall, your houses, you workshops, letting them produce at 200% because you've nice 'culture' in your town ... but you know the next thing you can do will be upgrade another house in 17 hours, so your earnings will increase by 4 coins per hour, which are nearly 35.000 coins per year more ...
You can write to your neighbors, can't you? And leave messages to all other players. So why not say 'Hello, here I am' to them? ... surely some not sleeping the Siesta will answer with: 'Me too, thank you for your message'. And here it stops: more is not possible regarding to interactivity / communication with other players.
No, stop: yes, you can 'trade' with them - let's say for example:
If you're producing 12 blanks a day, your neighbor 7 steel and you need 460 steel + 190 blanks do do the next step, and your your neighbor 380 blanks + 170 steel, you both can interchange what ever you want, but both never would be able to do the next step ...
It's a well known issue of 'simulation games' that all needs a lot of time ... but when already on the second day the next little step would be possible within a week or later, my opinion is:
It became a little bit boring, didn't it?
As for there is nothing to do, nobody to communicate with, one can log in fewer times (so he quietly dedicates himself to other games ...) until he doesn't log in anymore ... unbelievable that this is the idea of recently presented online-game - if there not happen significant changes, I think there are no chances to enter the our national list of 'recommended multiplayer online-games'.
Best regards,
Extranjero
The first day yo enjoy discovering details of the aspect of the buildings, later on then first day you reach very soon your 'limits': costs of new provinces are un-payable, 'updates' of buildings reached prices of which you know, that the next building-update could be made in 17 hours ... but it's still playable: you rose up from number 2500 where you started to position 600 ... so you continue:
It's nice to produce goods ... but with the numbers of goods you are producing (although you've updated your fabric) you will be able to do something in 297 hours (or later) ...
And yes, it's nice to produce units for your army - but although you've updated your barracks, set up/updated the 'armory' etc., you know the next attack you can ride would be in 242 hours (or later) ...
And yes, you've updated the main-hall, your houses, you workshops, letting them produce at 200% because you've nice 'culture' in your town ... but you know the next thing you can do will be upgrade another house in 17 hours, so your earnings will increase by 4 coins per hour, which are nearly 35.000 coins per year more ...
You can write to your neighbors, can't you? And leave messages to all other players. So why not say 'Hello, here I am' to them? ... surely some not sleeping the Siesta will answer with: 'Me too, thank you for your message'. And here it stops: more is not possible regarding to interactivity / communication with other players.
No, stop: yes, you can 'trade' with them - let's say for example:
If you're producing 12 blanks a day, your neighbor 7 steel and you need 460 steel + 190 blanks do do the next step, and your your neighbor 380 blanks + 170 steel, you both can interchange what ever you want, but both never would be able to do the next step ...
It's a well known issue of 'simulation games' that all needs a lot of time ... but when already on the second day the next little step would be possible within a week or later, my opinion is:
It became a little bit boring, didn't it?
As for there is nothing to do, nobody to communicate with, one can log in fewer times (so he quietly dedicates himself to other games ...) until he doesn't log in anymore ... unbelievable that this is the idea of recently presented online-game - if there not happen significant changes, I think there are no chances to enter the our national list of 'recommended multiplayer online-games'.
Best regards,
Extranjero