DeletedUser
Guest
The game currently fix a cost of discovering who slowly increase everytime you reach a new sector.
But due Neighboors inactivity you will be in a situation were you map if filled with blank and ,you have paid a lot for nothing in return.
This situation is very frustrating for the player because you are penalized for the innactivity of another person.
My suggestion is if a neighboor disapear then the cost of the next sector to discover go down instead of going up ( the previous one is empty he can't generate gold )
I'm currently paying empty sectors who produce nothing and with no neighboors on it who lead to empty space, but still the cost increase a lot and give me no benefit to discover further....
It will in my opinion wise to fix the cost in term not only by the number of sectors but also consider activity/innactivity.
But due Neighboors inactivity you will be in a situation were you map if filled with blank and ,you have paid a lot for nothing in return.
This situation is very frustrating for the player because you are penalized for the innactivity of another person.
My suggestion is if a neighboor disapear then the cost of the next sector to discover go down instead of going up ( the previous one is empty he can't generate gold )
I'm currently paying empty sectors who produce nothing and with no neighboors on it who lead to empty space, but still the cost increase a lot and give me no benefit to discover further....
It will in my opinion wise to fix the cost in term not only by the number of sectors but also consider activity/innactivity.
Last edited by a moderator: