ayvinul
Well-Known Member
It's not even a suggestion by this point.
In my live worlds, I managed to switch some players over to discord.
Unfortunately, we still have some muggles who insist on staying in-game all the time.
The in-game messaging system is a disgrace.
for the chat
- no private messages
- backlog limited to 100 messages. If you got any chatty player, you will lose a lot of information
- no cut&paste... you have to hand-copy links that were posted in the chat (remember, this is the fellowship chat, so risk of spam and malicious links is somewhat limited)
for the in-game messaging
- no folder of any kind... if you have any kind of KP swap chain running, you will have notifications always. We should be able to tag discussions so that they don't set up any notifications (or notifications of a different color)
- abysmal performance. Each time a KP swap chain goes over 100 messages, we create a new one and trash the old one, because it would take too long to load
- abysmal trashing interface. If you remove a discussion by mistake, you have no solution except to tell people "hey let's kill that discussion and make another one" because the old discussion is lost to these people. Not just the existing messages.
- annoying bug that sometimes on some platforms mean you don't see the bottom of the message. Most people are working around that by adding a few blank lines at the bottom of the message... we shouldn't have to do that.
- ridiculously low limits on message lengths. You can't even post a full questline in one message, you have to cut it up.
- no search capabilities
- cut & paste is severely limited in the mobile application.
Yeah, outside chat systems alleviate all of these problems, but... how do you get all players to switch ? couldn't there be either a better in-game messaging system?... or some way to actually decide to integrate the game messaging system into something better (discord ?)
In my live worlds, I managed to switch some players over to discord.
Unfortunately, we still have some muggles who insist on staying in-game all the time.
The in-game messaging system is a disgrace.
for the chat
- no private messages
- backlog limited to 100 messages. If you got any chatty player, you will lose a lot of information
- no cut&paste... you have to hand-copy links that were posted in the chat (remember, this is the fellowship chat, so risk of spam and malicious links is somewhat limited)
for the in-game messaging
- no folder of any kind... if you have any kind of KP swap chain running, you will have notifications always. We should be able to tag discussions so that they don't set up any notifications (or notifications of a different color)
- abysmal performance. Each time a KP swap chain goes over 100 messages, we create a new one and trash the old one, because it would take too long to load
- abysmal trashing interface. If you remove a discussion by mistake, you have no solution except to tell people "hey let's kill that discussion and make another one" because the old discussion is lost to these people. Not just the existing messages.
- annoying bug that sometimes on some platforms mean you don't see the bottom of the message. Most people are working around that by adding a few blank lines at the bottom of the message... we shouldn't have to do that.
- ridiculously low limits on message lengths. You can't even post a full questline in one message, you have to cut it up.
- no search capabilities
- cut & paste is severely limited in the mobile application.
Yeah, outside chat systems alleviate all of these problems, but... how do you get all players to switch ? couldn't there be either a better in-game messaging system?... or some way to actually decide to integrate the game messaging system into something better (discord ?)
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