DeletedUser1877
Guest
I'll preface this idea by saying it has been used by other large games to good effect.
The concept is simple, by storing the building images on the local (user's) drive, they do not need to be continually downloaded. It would likely need some work to implement it originally, but the long term benefits should pay off. The first time, a package of all current buildings is downloaded, this will take time. After that, only tiny placeholders are sent in the stream, the image is picked up from the local store.
New Chapters would need a new package of course, but shouldn't be overly large.
The concept is simple, by storing the building images on the local (user's) drive, they do not need to be continually downloaded. It would likely need some work to implement it originally, but the long term benefits should pay off. The first time, a package of all current buildings is downloaded, this will take time. After that, only tiny placeholders are sent in the stream, the image is picked up from the local store.
New Chapters would need a new package of course, but shouldn't be overly large.