(RNG)^2 and root(strategy) will affect results much more than this change...This way it looks more clear:
before: 76.4 pieces / 100 coins
after: 80 pieces / 100 coins
less than 5% difference - RNG and strategy will affect results much more than this change.
If you look at iDavis' site, his table has approximately how many base units are needed for each reward level. It wasn't (last I looked) specific to which items, but what I've seen is if a reward requires 6 of one, 5 of another, and 2 of a third, they just shuffle around which specific item gets each value, but the math portion is the same.
Thank you! I was looking in the wrong place (the google doc).
And you can even have a strategy to decline worst offer, but accept best one for the same reward.
Or use the hammers to break the cube - whatever - to reuse or receive rebate.What we need is scissors!
So that we can un-merge items to their previous level.
Maybe this could be an extra thingy from the lucky cards?
(Ok, I admit, I have played too many stupid merge games! )