If you look at iDavis' site, his table has approximately how many base units are needed for each reward level. It wasn't (last I looked) specific to which items, but what I've seen is if a reward requires 6 of one, 5 of another, and 2 of a third, they just shuffle around which specific item gets each value, but the math portion is the same.No, that is not the data I want. What I am interested in is the number and quality of the items requested by the dwarves, the number of rubies earned and the chance of getting a Lucky draw. Here my current 3 quests and some calculations:
Quest1: a4+b5+c3(=28B) for 2 rubies (R) , 10% 1*Lucky Draw. This comes out as an average of 12,8 B/R or 16,8 coins per ruby.
Quest2: a6+b1+c1(=34B) for 3R, 10% 2*LD. This comes out as 9,8 B/R or 12,8 coins per ruby.
Quest3: a5+b6+c3(=52B) for 4R, 10% 1*LD. This comes out as 12,4 B/R or 16,2 coins per ruby.
I am curious about your final calculation of coins per ruby. Earlier I thought you said the base unit (B) was equal to 3.82 coins. If the B/R in the first example is 12.8, then converting B back to coins should be multiplied by 3.82 which makes the coins per ruby 48.9, doesn't it? What did I miss in the calculation that it ends up so much lower (and more reasonable)? Thanks in advance.