DeletedUser1877
Guest
There's been a LOT of "discussion" about the latest changes, we could even say something about "The Good, the Bad, and the Ugly".
After a good bit of thought, I'd like to suggest a way to change it that I feel would be better for ALL players, as well as being in keeping with what I believe INNO desires.
Currently, the wholesaler makes offers based on the players main hall size. By the end of chapter 2 players are able to trade in amounts of 3 and even 4 digits, yet the wholesaler only offers a 48 piece lot. This is useless 99% of the time.
I suggest the size of the offer should instead be tied to the size of a player's manufactories, either to the largest, the total or to an average. So, as an example, the player has several steel plants going, they are producing 250 steel every 3 hours. I'd like the wholesaler to offer me that 250 number.
This has the benefit of encouraging players to build their production, should be of equivalent benefit to every level of player, and still keep it from being the main source of goods as INNO desires. The coding of it should not be difficult.
Think this over, let's get some real discussion going, and see if we can make something of this trader that works for eneryone, both sides of the fence.
After a good bit of thought, I'd like to suggest a way to change it that I feel would be better for ALL players, as well as being in keeping with what I believe INNO desires.
Currently, the wholesaler makes offers based on the players main hall size. By the end of chapter 2 players are able to trade in amounts of 3 and even 4 digits, yet the wholesaler only offers a 48 piece lot. This is useless 99% of the time.
I suggest the size of the offer should instead be tied to the size of a player's manufactories, either to the largest, the total or to an average. So, as an example, the player has several steel plants going, they are producing 250 steel every 3 hours. I'd like the wholesaler to offer me that 250 number.
This has the benefit of encouraging players to build their production, should be of equivalent benefit to every level of player, and still keep it from being the main source of goods as INNO desires. The coding of it should not be difficult.
Think this over, let's get some real discussion going, and see if we can make something of this trader that works for eneryone, both sides of the fence.