DeletedUser285
Guest
General Description (Overview):
I place a new manufacturing building ( ie Marble) and I cancel construction.
What I expected to happen:
To have same population number as before.
What actually happened:
When I start construction I lose 20 pop, and after I cancel I get back +40.
Tested with Planks and same thing happens ( receive back 2x number)
How often has this happened:
Everytime.
Screenshots/Additional information:
A refresh will fix the number. However, the new total might allow upgrades that require a number of Pop that initially wasn't available.
Example: Main Hall needs 69 pop for an upgrade, but I have only 50. Building a Marble quarry and then cancel will get me to 70 (50+20), and then I can start upgrading my Main hall.
Reproduction Steps:
1. Check Populatio number / Build Marble Quarry
2. Cancel construction
3. Check your Population
Player Name: Arcael
World:
Operating System:
Browser and Version:
Flash Version:
Screen Resolution:
I place a new manufacturing building ( ie Marble) and I cancel construction.
What I expected to happen:
To have same population number as before.
What actually happened:
When I start construction I lose 20 pop, and after I cancel I get back +40.
Tested with Planks and same thing happens ( receive back 2x number)
How often has this happened:
Everytime.
Screenshots/Additional information:
A refresh will fix the number. However, the new total might allow upgrades that require a number of Pop that initially wasn't available.
Example: Main Hall needs 69 pop for an upgrade, but I have only 50. Building a Marble quarry and then cancel will get me to 70 (50+20), and then I can start upgrading my Main hall.
Reproduction Steps:
1. Check Populatio number / Build Marble Quarry
2. Cancel construction
3. Check your Population
Player Name: Arcael
World:
Operating System:
Browser and Version:
Flash Version:
Screen Resolution: