DeletedUser31
Guest
World: ZZ1
Account: Hoshi
Description: On the battle scenes there are obstacles, that you can not (or you shouldn't be able to) step on. These are sometimes misplaced.
Current: You can't tell at first glimpse whether you can or can not walk in a certain way because of these misplacements.
Screenshots:
1: http://prntscr.com/5v57ed
The Archer stands on an obstacle, marked with hexagon A. You can clearly see, that it is occupied by an obstacle, but the Archer clearly doesn't mind. Although the other Archer is not so tough, he doesn't want to go on hexagon B, because there's a small biece of a bush...
2: http://prntscr.com/5v57rg
The Archer (same as on the previous picture, marked with A) should be able to go to the hexagon on that way that is marked with an arrow.
I think it's a graphic bug.
Expected: Units shouldn't be able to step on obstacles and should be able to step on free hexagons.
Account: Hoshi
Description: On the battle scenes there are obstacles, that you can not (or you shouldn't be able to) step on. These are sometimes misplaced.
Current: You can't tell at first glimpse whether you can or can not walk in a certain way because of these misplacements.
Screenshots:
1: http://prntscr.com/5v57ed
The Archer stands on an obstacle, marked with hexagon A. You can clearly see, that it is occupied by an obstacle, but the Archer clearly doesn't mind. Although the other Archer is not so tough, he doesn't want to go on hexagon B, because there's a small biece of a bush...
2: http://prntscr.com/5v57rg
The Archer (same as on the previous picture, marked with A) should be able to go to the hexagon on that way that is marked with an arrow.
I think it's a graphic bug.
Expected: Units shouldn't be able to step on obstacles and should be able to step on free hexagons.