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Fixed [34903] Upgrade to crystal, scrolls, and silk manufacturer in chapter 16 incorrect

edeba

Well-Known Member
Manufacturer production per square has always been approximately the same at equivalent levels, but chapter 16 had errors in this process.

I have created tables for levels 24 to 31 for all of the manufacturers and there is the white goods per square calculation. What it shows is that in fact, going from level 27 to 28 was a downgrade as there was zero production boost per square, yet thousands more population and culture were required, ultimately leading to reduced efficiency. Further, the percent increase for each additional level 29, 30 and 31 is smaller for t2 than t1 and t3.

If you look at level 24, the spread between the value per square is 17.5 to 18 between t1 and t3, and that is about 3%.

What you see at level 31 because of the error in the upgrade numbers is now a 15% spread between the 26.6 crystal per square and the 30.7 t3/square.



1610388445647.png


1610388557046.png


1610388708857.png


The numbers should be more like this (look down the center good of the 3 tables above to compare to these three across):
1610389994913.png


This error is contributing to the scroll imbalance because players are getting about 15% less goods then they should so the size of the scrolls from the libraries is larger to the relative amount being produced in manufacturers.

Many players at these levels have excess resources saved up, and this masks the problem of the a significant further game imbalance because of this error.

This also hits cater only players harder.
 
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Heymrdiedier

Well-Known Member
why do you expect all 3 tiers to end at about 30 production per square at lvl 31?
it would make more sense to me if they are the same ratio as the trader ratios: so maybe 20 T3, 30 T2 and 45 T1
 

edeba

Well-Known Member
why do you expect all 3 tiers to end at about 30 production per square at lvl 31?
it would make more sense to me if they are the same ratio as the trader ratios: so maybe 20 T3, 30 T2 and 45 T1
You are suggesting an extreme change to the manufacturers overall. If you figure out the per square value off all the manufacturers the per square level is approximately the same for each level until you get to level 28 for the t2 manufacturers, which have zero increase in production per square, and then the level 29, 30, and 31 t2 increases are also a smaller percent than the t1 and t3.

There is a massive diversion from what has happened with level upgrades throughout the game with the t2 manufacturers giving them a significant downgrade to what they can produce.

What you are suggesting is an entire game reorganization for the manufacturers based on concept for how the manufacturers produce goods that doesn't exist in the game and never has. What has existed throughout the game is t1 gets upgrade in chapter, followed by t2 in the next chapter, followed by t3, and once all three have been upgraded, the goods per square has been approximately the same, but for chapter 16, the t2 goods only increased by 18.7%, which is only 6.2% per chapter since its last upgrade, where as the t1 increased by 36.4%, or about 12.1% per chapter since its last upgrade, and the t3 increased by 37%, again, close to 12.3% per chapter since its last upgrade.

But, if you look at the total land required, a 25 square level 31 t1 requires 15,246 population and 4415 culture, a 28 square level 31 t2 manufacturer requires 21302 population and 11333 culture and a 30 square level 31 t3 requires 27758 population and 9690 culture, so the land requirement for the population and culture means that you need far more space per square for t3 than t2 than t1, and your suggestion about making the per square of the production we see for the manufactures follow the 2.25:1.5:1 ratio currently being used for fair trades would be pushed further from fair because of the difference in land requirement per square. It looks like the culture requirement for t2 is also out of whack and considerably higher than it should be.
 

CrazyWizard

Well-Known Member
why do you expect all 3 tiers to end at about 30 production per square at lvl 31?
it would make more sense to me if they are the same ratio as the trader ratios: so maybe 20 T3, 30 T2 and 45 T1
A building is more than the building itself, it has a supply chain attached to it.

That's how we fought for the removal of the 1:4:16 nonsense.

I think factories should produce the same. But the supply chain should mimic the supply chain.
 

cestbienmoi

Member
I think the most strange with this game, at some point (mainly the 2 last era but this happens before at sometimes only for a specific race production), upgrade factory => reduce efficiency, thus you need to keep the factory at previous level, very strange for a casino building game. Errors, designers do not master the game or game harder ?
 
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