Dony
King of Bugs
Game version:v1.93-beta.8-(079cf83) (2019-11-14 14:39)
HTML5: no
Game world: zz1
Browser + version: Firefox Quantum 70.0 64-bit
Flash Player version: 32.0.0.270
Operating System: Windows 10
Screen resolution: 1920x1080
Account name: Dony
Humans or Elves: Elf
Reproducibility: 5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)
Quest title: Winter Magic
Current situation:
Quest condition changes based on goods which i collect, no explanation, no logic what so ever
Quest looks like:
after collecting nonboosted T2
after collecting boosted T3
after collecting boosted T2
after collecting boosted T1
Expected:
If they are separate quest conditions for each tier it should be listed for all
Same tier should be summed up i guess and not different conditions
If the result should be summed all T1+T2+T3, there should be only 1 quest condition
If there are separate quest conditions for every good, it doesnt make any sense that it require 134K of T3 and only 37,6K of tier 1 because production per tile is exaclty the same for every good type for same building levels.
HTML5: no
Game world: zz1
Browser + version: Firefox Quantum 70.0 64-bit
Flash Player version: 32.0.0.270
Operating System: Windows 10
Screen resolution: 1920x1080
Account name: Dony
Humans or Elves: Elf
Reproducibility: 5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)
Quest title: Winter Magic
Current situation:
Quest condition changes based on goods which i collect, no explanation, no logic what so ever
Quest looks like:
after collecting nonboosted T2
after collecting boosted T3
after collecting boosted T2
after collecting boosted T1
Expected:
If they are separate quest conditions for each tier it should be listed for all
Same tier should be summed up i guess and not different conditions
If the result should be summed all T1+T2+T3, there should be only 1 quest condition
If there are separate quest conditions for every good, it doesnt make any sense that it require 134K of T3 and only 37,6K of tier 1 because production per tile is exaclty the same for every good type for same building levels.