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Fixed [26888] Buildings discconected: Elf barracks 28+ changed size on serverside

Discussion in 'Fixed Issues' started by Juni, Apr 30, 2019.

  1. Juni

    Juni Well-Known Member

    Joined:
    Feb 24, 2015
    Game version: v1.79-(7c627ff) (2019-04-30 10:14)
    HTML5 Yes/No: no
    Game world: beta 1
    Browser/IOS/Android + version:
    Vivaldi 2.3.1440.60 (Stable channel) (32-Bit)
    √úberarbeitung e78ac5b2c005af6b8bdcced26e44036559f636b0-refs/branch-heads/3626@{#884}
    Betriebssystem Windows
    JavaScript V8 7.2.502.28
    Flash 32.0.0.156
    Flash Player version:
    Operating System: win 10
    Screen resolution: full hd
    Account name: juni
    Humans or Elves: elves


    Reproducibility: 5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)

    Quest title: (if applicable)

    Current situation:
    __ after the update, buildings that are far away from the main hall appear to be disconnected and not functioning
    __ See at the screenshot, that the same road is used to connect the barracks, the cultural buildings and the silk production, yet only the barracks are officially connected.

    Expected situation:
    __ they should be connected, as they actually are.
    __

    Reproduction Steps
    1.
    2.
    3.
    4.
    5.


    Add more steps if needed. Include only ONE action for each step!

    Screenshots of the bug:
    (add as many screenshots as you need)
     

    Attached Files:

    Last edited: Apr 30, 2019
  2. Kersepitje

    Kersepitje
    QA Moderator
    Elvenar Team

    Joined:
    Feb 16, 2017
    a part of your city is actually not connected for real.
    your barracks stops one road, and the road also stops after your magical mana hut.
    So theres a part of a road who's not connected to the main hall
     
  3. Juni

    Juni Well-Known Member

    Joined:
    Feb 24, 2015
    and that explained why it worked until the server went into an update?

    before: everything fine
    afterwards: disconnected

    by the way, another member in my FS complains about problems with the streets.


    EDIT: I used the mover to move the barracks aside: note that the barracks have no other means than the very same road that is connected to the main hall, yet this monopterus is NOT connected.

    That one road with 2 tiles interrupted is just a road I laid as a bypass, which apparently makes it connected again.
     

    Attached Files:

  4. Kersepitje

    Kersepitje
    QA Moderator
    Elvenar Team

    Joined:
    Feb 16, 2017
    im allready seeing a difference between whats in the logs
    and what i see when i load your city
    ill keep you updated when i know more
     
  5. Juni

    Juni Well-Known Member

    Joined:
    Feb 24, 2015
    with a road-connection in this 2 tile gap, they are as happy, as they could be.

    but it should work without it, because now it's a double connection.
     

    Attached Files:

  6. Kersepitje

    Kersepitje
    QA Moderator
    Elvenar Team

    Joined:
    Feb 16, 2017
    in gamefiles the size of elves barracks wrongly changed from 5x8 to 6x7 from lvl 28+
    The graphics are still the same tho. so its not visual in game but the server takes the wrong size into account, making your streets "dissapear"
     
  7. Marindor

    Marindor
    Community Manager
    Elvenar Team

    Joined:
    Feb 26, 2015
    And should be fixed now!
     

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