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Fixed [25662] Non-logical numers in produce tab in Core

Dony

King of Bugs
Game version: v1.73-(bdd1376) (2019-02-05 09:10)
HTML5: no
Game world: zz1
Browser + version: Firefox Quantum 63.0.3 64-bit
Flash Player version: 32.0.0.101
Operating System: Windows 10
Screen resolution: 1920x1080
Account name: Dony
Humans or Elves: Elf

Reproducibility: 4/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)

Quest title: none

Current situation:
Non-logical numers in produce tab in Core - why is first 168 in green and others 140 in white color?

Expected situation:
Correct numbers

Reproduction steps:
Observe produce tab in Core
 

Attachments

  • c2.png
    c2.png
    157 KB · Views: 138

DeletedUser2690

Guest
Open D000-b "Core" and clicking a production will indeed create the wrong display. The first production number is correct. Productions 2-5 are not.
D000-b Core.JPG
 

DeletedUser1250

Guest
When you watch the first production getting finished and see the second production in row (which shows the wrong number) become the first one, the number will switch to the correct one. So in the example above, the 560 of the productions in row, will switch to 784 when they move to the first slot.
 

nokki

Active Member
The first number is correct because of the bonus from the ancient wonder, but after i collected all the production i got just the normal production without the bonus from the ancient wonder.
 
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